Сергей Иванов 623438369
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Омг, тестил работоспособность плагинов и при 8 ботах и 2 игроках мне упал chroma2. Так что дроп вроде есть, но в каких то минимальных количествах.
Но если ты не против, можешь поделиться своими конфигами? ( gamemodes_server.txt, gamemode_mode_server.cfg и т.д.)
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"exec"
{
"exec" "my_server_override_competitive.cfg"
}
"mapgroupsMP"
{
"mg_bomb_se" ""
}
}
"casual"
{
"exec"
{
"exec" "my_server_override_casual.cfg"
}
"mapgroupsMP"
{
"mg_bomb_se" ""
}
}
}
}
}
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
"mg_bomb"
{
"imagename" "mapgroup-bomb"
"nameID" "#SFUI_Mapgroup_bomb"
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"35hp_dust_go" ""
"aim_ak_snowshot" ""
"awp_lego_2" ""
"gd_cbble" ""
"de_resort" ""
"de_log" ""
"de_rails" ""
"gd_assault" ""
"gd_lake" ""
"sk_unlimited_snow" ""
"de_zoo" ""
"gd_bank" ""
"aim_ak47" ""
"fy_indoorpool_v1.1" ""
"aim_map_usp" ""
"$2000$_csgo" ""
"de_dust2" ""
"aim_ak-colt" ""
"$2000$_pro_b2" ""
"aim_map_deagle" ""
"de_sultan" ""
"cs_workout" ""
"de_dust2_winter" ""
"scoutzknivez_medieval" ""
"aim_crazyjump" ""
"sk_unlimited_snow" ""
"awp_lego_2" ""
"awp_india_winter" ""
"de_rats_1337" ""
"awp_india_csgo" ""
"de_kabul_b3" ""
"aim_ag_texture_city" ""
"fy_poolparty" ""
"aim_deagle7k" ""
"de_inferno" ""
"de_mirage" ""
"de_season" ""
"de_safehouse" ""
"de_dust2" ""
"cs_estate" ""
"cs_militia" ""
"cs_agency" ""
"de_dust2_winter" ""
"awp_lego_2" ""
"de_lake" ""
"de_vertigo" ""
"de_overpass" ""
"de_dust" ""
"cs_office" ""
"de_aztec" ""
"de_nuke" ""
"de_cache" ""
}
}
}
}
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 4
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_round_restart_delay 9
mp_ggprogressive_round_restart_delay 14
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 4
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 19
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2.40
mp_roundtime_hostage 2.40
mp_roundtime_defuse 2.40
mp_solid_teammates 0
mp_startmoney 1000
mp_match_end_changelevel 1
mp_match_end_restart 0
mp_endmatch_votenextmap_keepcurrent 1
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 60
mp_endmatch_votenextleveltime 17
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sm_rcon sv_vote_creation_timer 300
sv_alltalk 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
sv_vote_allow_spectators 1
tv_delay 35
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
sv_vote_allow_spectators 1
sv_vote_creation_timer 300
sm_rcon sv_vote_creation_timer 300
sm_rcon sv_vote_allow_spectators 1
sm_rcon sv_vote_command_delay 2
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 5
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_vote_allow_spectators 1
mp_autoteambalance 0
mp_endmatch_votenextmap 1
Оффтопgamemodes_server.txt
gamemode_casual_server.cfg
Ребят кстати, получается что в файле gamemodes не нужно карты прописывать, а нужно писать их в gamemodes_server ??
Здрасти приехали ...
естественно нужно все прописывать в gamemodes_server ... создавать свою группу карт, если она отличается от стандартной группы
файлы gamemodes.txt, gamemode_competitive.cfg переписываются в дефолт после обновления/проверки валидации файлов
для этого и создаются отдельно файлы gamemodes_server.txt, gamemode_competitive_server.cfg
при запуске сервера сначала загружается gamemode_competitive.cfg конфиг, потом gamemode_competitive_server.cfg
А как понять создать свою группу карт если отличается, я понял если отличается картами, а как новую группу создать?
"mapgroups"
{
"[B]mg_active[/B]"
{
"name" "mg_active"
"maps"
{
"de_dust2" "0"
"de_inferno" "1"
"de_nuke" "2"
"de_overpass" "3"
"de_train" "4"
"de_cache" "5"
"de_cbble" "6"
}
}
}
+mapgroup [B]mg_active[/B]
Вот эта секция в gamemodes_server.txt отвечает за группу карт:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"exec"
{
"exec" "gamemode_casual_server.cfg"
}
"mapgroupsMP"
{
"mg_active" ""
}
}
}
}
}
"mapgroups"
{
"mg_active" // mapgroup definition
{
"imagename" "mapgroup-active"
"nameID" "#SFUI_Mapgroup_active"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
"tooltipMaps" ""
"name" "mg_active"
"maps"
{
"de_dust2" ""
"de_nuke" ""
"de_mirage" ""
"de_inferno" ""
"de_cbble" ""
"de_overpass" ""
"de_cache" ""
"de_dust" ""
"de_train" ""
"de_aztec" ""
"cs_italy" ""
"cs_office" ""
"de_westwood" ""
"de_sultan" ""
"de_sultan2" ""
"de_contra_csgo" ""
"de_alexandra" ""
"de_mill_b2" ""
"de_toscan" ""
"awp_lego_2" ""
"aim_map" ""
"$2000$_csgo" ""
}
}
}
}
HTML:// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt Ребята зачем вы в теме обсуждаете настройки cfg? Из за вас тему читать неудобно :angry2: Куда смотрит модератор? :this: У меня стоит так: sourcemod-1.7.3-git5209-linux.tar mmsource-1.10.6-git940-linux.tar пока полет нормальный :)