materialPath: E:\Games\Counter Strike Source v34\cstrike\materials
Loading D:\Games\Mapping\Tools\ze_pirates_port_royal_v34fix.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default
Can't find surfaceprop door for material DE_TIDES/TIDES_STORAGEDOOR, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_GRAINY_2, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
0...1...2...3...4...5...6...7...8...9...10
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1652 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing D:\Games\Mapping\Tools\ze_pirates_port_royal_v34fix.prt...done (1)
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox materials:
skybox/tides*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/tidesrt"
Can't load skybox file skybox/tides to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2123662 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9317 texinfos to 5960
Reduced 238 texdatas to 215 (5969 bytes to 4707)
Writing D:\Games\Mapping\Tools\ze_pirates_port_royal_v34fix.bsp
28 seconds elapsed
2 threads
reading d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
reading d:\games\mapping\tools\ze_pirates_port_royal_v34fix.prt
3630 portalclusters
9934 numportals
0...1...2...3...4...5...6...7...8...9...10
Optimized: 160505 visible clusters (0.00%)
Total clusters visible: 1483605
Average clusters visible: 408
Building PAS...
Average clusters audible: 679
visdatasize:709370 compressed from 3310560
writing d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
26 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
25868 faces
26 degenerate faces
29812752 square feet [4293036288.00 square inches]
781 displacements
1665565 square feet [239841424.00 square inches]
25842 patches before subdivision
25842 patches after subdivision
291 direct lights
0...1...2...3...4...5...6...7...8...9...10
0...1...2...3...4...5...6...7...8...9...10
transfers 1414047, max 478
transfer lists: 10.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(20705, 12786, 10844)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2868, 1231, 742)
Build Patch/Sample Hash Table(s).....Done<0.1921 sec>
0...1...2...3...4...5...6...7...8...9...10 FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 471/1024 22608/49152 (46.0%)
brushes 5229/8192 62748/98304 (63.8%)
brushsides 43419/65536 347352/524288 (66.3%)
planes 55106/65536 1102120/1310720 (84.1%) VERY FULL!
vertexes 46915/65536 562980/786432 (71.6%)
nodes 17600/65536 563200/2097152 (26.9%)
texinfos 5960/12288 429120/884736 (48.5%)
texdata 215/2048 6880/65536 (10.5%)
dispinfos 781/0 137456/0 ( 0.0%)
disp_verts 63261/0 1265220/0 ( 0.0%)
disp_tris 99968/0 199936/0 ( 0.0%)
disp_lmsamples 945628/0 945628/0 ( 0.0%)
faces 25868/65536 1448608/3670016 (39.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 17086/65536 956816/3670016 (26.1%)
leaves 18072/65536 578304/2097152 (27.6%)
leaffaces 30938/65536 61876/131072 (47.2%)
leafbrushes 14325/65536 28650/131072 (21.9%)
areas 40/256 320/2048 (15.6%)
surfedges 193376/512000 773504/2048000 (37.8%)
edges 115888/256000 463552/1024000 (45.3%)
LDR worldlights 291/8192 25608/720896 ( 3.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1507/32768 15070/327680 ( 4.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27726/65536 55452/131072 (42.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 47/512 16544/180224 ( 9.2%)
LDR lightdata [variable] 14941596/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 709370/16777216 ( 4.2%)
entdata [variable] 565054/393216 (143.7%) VERY FULL!
LDR leaf ambient 18072/65536 433728/1572864 (27.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/479144 ( 0.0%)
dtl prp lght [variable] 1/45544 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/142874 ( 0.0%)
pakfile [variable] 26585/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2123662/4194304 (50.6%)
==== Total Win32 BSP file data space used: 28869551 bytes ====
Total triangle count: 72192
Writing d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
3 minutes, 39 seconds elapsed