Мапинг GMOD

logica

Участник
Сообщения
55
Реакции
5
После рендера карты, пропала ее половина , в чем может быть проблема?
Ответа в инете не нашел.
1 из хамера
2 игры
 

Вложения

  • _ty7huzz1bM.jpg
    _ty7huzz1bM.jpg
    3.2 КБ · Просмотры: 70
  • T9BhvU-PMC0.jpg
    T9BhvU-PMC0.jpg
    1.1 КБ · Просмотры: 80

kilroy

:clown:
Сообщения
1,065
Реакции
607
  • Команда форума
  • #2
Предоставьте логи компиляции и скриншоты нормальные, а то на них прям "всё видно" :)
Оффтоп
 

logica

Участник
Сообщения
55
Реакции
5
Логи:
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\rever\desktop\rp_bangclaw_rouse.bsp
PREP OK
No vis information, direct lighting only.
18836 faces
2 degenerate faces
2677086 square feet [385500416.00 square inches]
48 Displacements
4086 Square Feet [588456.56 Square Inches]
843 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.2038 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                 188/4096         9024/196608   ( 4.6%)
brushes               5920/16384       71040/196608   (36.1%)
brushsides           39239/65536      313912/524288   (59.9%)
planes               11164/65536      223280/1310720  (17.0%)
vertexes             37388/65536      448656/786432   (57.0%)
nodes                11800/65536      377600/2097152  (18.0%)
texinfos              2142/12288      154224/884736   (17.4%)
texdata                397/2048        12704/65536    (19.4%)
dispinfos               48/0            8448/0        ( 0.0%)
disp_verts            1648/0           32960/0        ( 0.0%)
disp_tris             2304/0            4608/0        ( 0.0%)
disp_lmsamples       13816/0           13816/0        ( 0.0%)
faces                18836/65536     1054816/3670016  (28.7%)
hdr faces            18836/65536     1054816/3670016  (28.7%)
origfaces            14166/65536      793296/3670016  (21.6%)
leaves               11989/65536      383648/2097152  (18.3%)
leaffaces            23302/65536       46604/131072   (35.6%)
leafbrushes           9571/65536       19142/131072   (14.6%)
areas                    2/1024           16/8192     ( 0.2%)
surfedges           152443/512000     609772/2048000  (29.8%)
edges                99685/256000     398740/1024000  (38.9%)
LDR worldlights        843/8192        74184/720896   (10.3%)
HDR worldlights        843/8192        74184/720896   (10.3%)
leafwaterdata            5/32768          60/393216   ( 0.0%)
waterstrips           2587/32768       25870/327680   ( 7.9%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         49257/65536       98514/131072   (75.2%)
cubemapsamples           3/1024           48/16384    ( 0.3%)
overlays               376/512        132352/180224   (73.4%)
LDR lightdata         [variable]    10285116/0        ( 0.0%)
HDR lightdata         [variable]    10285116/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]      525969/393216   (133.8%) VERY FULL!
LDR ambient table    11989/65536       47956/262144   (18.3%)
HDR ambient table    11989/65536       47956/262144   (18.3%)
LDR leaf ambient     58247/65536     1630916/1835008  (88.9%) VERY FULL!
HDR leaf ambient     57909/65536     1621452/1835008  (88.4%) VERY FULL!
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/56960    ( 0.0%)
pakfile               [variable]      393333/0        ( 0.0%)
physics               [variable]     2094720/4194304  (49.9%)
physics terrain       [variable]       10134/1048576  ( 1.0%)

Level flags = 0

Total triangle count: 58098
Writing c:\users\rever\desktop\rp_bangclaw_rouse.bsp
18 minutes, 1 second elapsed
 

Вложения

  • 1595506011091.png
    1595506011091.png
    133 КБ · Просмотры: 53
  • 2V4akBqiStU.jpg
    2V4akBqiStU.jpg
    94.5 КБ · Просмотры: 59

kilroy

:clown:
Сообщения
1,065
Реакции
607
  • Команда форума
  • #4
@Wee Wee, это не полный лог. Должна ещё быть информация о vbsp и vvis, а вы скинули только о vrad.
Вот как выглядит полный лог компиляции:
Лог:
materialPath: E:\Games\Counter Strike Source v34\cstrike\materials
Loading D:\Games\Mapping\Tools\ze_pirates_port_royal_v34fix.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default
Can't find surfaceprop door for material DE_TIDES/TIDES_STORAGEDOOR, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_GRAINY_2, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
0...1...2...3...4...5...6...7...8...9...10
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1652 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing D:\Games\Mapping\Tools\ze_pirates_port_royal_v34fix.prt...done (1)
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox materials:
skybox/tides*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/tidesrt"
Can't load skybox file skybox/tides to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2123662 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9317 texinfos to 5960
Reduced 238 texdatas to 215 (5969 bytes to 4707)
Writing D:\Games\Mapping\Tools\ze_pirates_port_royal_v34fix.bsp
28 seconds elapsed



2 threads
reading d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
reading d:\games\mapping\tools\ze_pirates_port_royal_v34fix.prt
3630 portalclusters
9934 numportals
0...1...2...3...4...5...6...7...8...9...10
Optimized: 160505 visible clusters (0.00%)
Total clusters visible: 1483605
Average clusters visible: 408
Building PAS...
Average clusters audible: 679
visdatasize:709370  compressed from 3310560
writing d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
26 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
25868 faces
26 degenerate faces
29812752 square feet [4293036288.00 square inches]
781 displacements
1665565 square feet [239841424.00 square inches]
25842 patches before subdivision
25842 patches after subdivision
291 direct lights
0...1...2...3...4...5...6...7...8...9...10
0...1...2...3...4...5...6...7...8...9...10
transfers 1414047, max 478
transfer lists:  10.8 megs
0...1...2...3...4...5...6...7...8...9...10    Bounce #1 added RGB(20705, 12786, 10844)
0...1...2...3...4...5...6...7...8...9...10    Bounce #2 added RGB(2868, 1231, 742)
Build Patch/Sample Hash Table(s).....Done<0.1921 sec>
0...1...2...3...4...5...6...7...8...9...10 FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                 471/1024        22608/49152    (46.0%)
brushes               5229/8192        62748/98304    (63.8%)
brushsides           43419/65536      347352/524288   (66.3%)
planes               55106/65536     1102120/1310720  (84.1%) VERY FULL!
vertexes             46915/65536      562980/786432   (71.6%)
nodes                17600/65536      563200/2097152  (26.9%)
texinfos              5960/12288      429120/884736   (48.5%)
texdata                215/2048         6880/65536    (10.5%)
dispinfos              781/0          137456/0        ( 0.0%)
disp_verts           63261/0         1265220/0        ( 0.0%)
disp_tris            99968/0          199936/0        ( 0.0%)
disp_lmsamples      945628/0          945628/0        ( 0.0%)
faces                25868/65536     1448608/3670016  (39.5%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces            17086/65536      956816/3670016  (26.1%)
leaves               18072/65536      578304/2097152  (27.6%)
leaffaces            30938/65536       61876/131072   (47.2%)
leafbrushes          14325/65536       28650/131072   (21.9%)
areas                   40/256           320/2048     (15.6%)
surfedges           193376/512000     773504/2048000  (37.8%)
edges               115888/256000     463552/1024000  (45.3%)
LDR worldlights        291/8192        25608/720896   ( 3.6%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips           1507/32768       15070/327680   ( 4.6%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         27726/65536       55452/131072   (42.3%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                47/512         16544/180224   ( 9.2%)
LDR lightdata         [variable]    14941596/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]      709370/16777216 ( 4.2%)
entdata               [variable]      565054/393216   (143.7%) VERY FULL!
LDR leaf ambient     18072/65536      433728/1572864  (27.6%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/479144   ( 0.0%)
dtl prp lght          [variable]           1/45544    ( 0.0%)
HDR dtl prp lght      [variable]           1/4        (25.0%)
static props          [variable]           1/142874   ( 0.0%)
pakfile               [variable]       26585/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]     2123662/4194304  (50.6%)
==== Total Win32 BSP file data space used: 28869551 bytes ====

Total triangle count: 72192
Writing d:\games\mapping\tools\ze_pirates_port_royal_v34fix.bsp
3 minutes, 39 seconds elapsed
 
Сверху Снизу