На браше присутствует черное пятно

ZizionarD

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69
Здравствуйте! При разработке карты появилась проблема, после компиляции карты на брашах появляются черные области
20190726005034_1.jpg20190726005046_1.jpg20190726005053_1.jpg
Замена освещения не помогает, замена на новый браш тоже не приводит к успеху
 

AlexPa1

Участник
Сообщения
292
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54
Ошибки есть какие нибудь в логах?
 

ZizionarD

Участник
Сообщения
617
Реакции
69
Ошибки есть какие нибудь в логах?
** Executing...
** Command: "D:\Games\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "d:\gm_metro_tagansko-krasnopresnenskaya_line\test45"

FileSystem_LoadSearchPaths
Valve Software - vbsp.exe (Jul 2 2019)
8 threads
materialPath: D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop sheetrock for material PLASTER/WALL_WHITE01, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (565138 bytes)
1.374569 35.420780 0.000000
0.608967 42.483505 0.000000
-0.156713 42.391808 0.000000
1.374569 35.420780 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.374569 35.420780 0.000000
0.608967 42.483505 0.000000
-0.156713 42.391808 0.000000
1.374569 35.420780 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-2.710432 63.555214 0.000000
-2.710432 63.555214 0.000000
-4.188654 70.521034 0.000000
-4.936340 70.351349 0.000000
-4.936263 70.350998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-2.710432 63.555214 0.000000
-2.710432 63.555214 0.000000
-4.188654 70.521034 0.000000
-4.936340 70.351349 0.000000
-4.936263 70.350998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-12.940313 97.614494 0.000000
-9.876937 91.134178 0.000000
-9.876937 91.134178 0.000000
-12.224285 97.877792 0.000000
-12.940432 97.614822 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-13.199073 90.042526 0.000000
-13.199073 90.042526 0.000000
-11.120619 83.337921 0.000000
-10.138333 83.625023 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-27.737444 130.055344 0.000000
-27.737444 130.055344 0.000000
-31.636677 136.071808 0.000000
-32.264500 135.645050 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-27.737444 130.055344 0.000000
-27.737444 130.055344 0.000000
-31.636677 136.071808 0.000000
-32.264500 135.645050 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-78.008003 180.331085 0.000000
-78.008003 180.331085 0.000000
-72.419067 175.803665 0.000000
-72.418785 175.803482 0.000000
-71.991684 176.431076 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-117.166252 197.469391 0.000000
-116.927773 198.194977 0.000000
-116.927773 198.194977 0.000000
-123.742241 200.310425 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-117.166252 197.469391 0.000000
-116.927773 198.194977 0.000000
-116.927773 198.194977 0.000000
-123.742241 200.310425 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-158.531326 207.753601 0.000000
-151.634338 205.891983 0.000000
-151.505142 206.649918 0.000000
-158.531326 207.753601 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-151.505142 206.649918 0.000000
-158.531326 207.753601 0.000000
-158.531326 207.753601 0.000000
-151.634338 205.891983 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-151.505142 206.649918 0.000000
-158.531326 207.753601 0.000000
-158.531326 207.753601 0.000000
-151.634338 205.891983 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-193.884094 210.843658 0.000000
-186.839828 209.748184 0.000000
-186.797302 210.521774 0.000000
-186.797302 210.521774 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-193.884094 210.843658 0.000000
-186.839828 209.748184 0.000000
-186.797302 210.521774 0.000000
-186.797302 210.521774 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.530609 14.281155 0.000000
3.049007 7.189027 0.000000
3.049007 7.189027 0.000000
2.498082 14.382464 0.000000
1.530573 14.281502 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-28.961996 69.859718 0.000000
-23.413841 64.934143 0.000000
-22.833813 65.683144 0.000000
-28.961996 69.859718 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-70.881332 80.099564 0.000000
-70.833992 81.077522 0.000000
-70.833992 81.077522 0.000000
-78.024628 81.254509 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-35.898952 72.419342 0.000000
-35.504097 73.285973 0.000000
-42.333237 75.997055 0.000000
-42.333237 75.997055 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-35.898952 72.419342 0.000000
-35.504097 73.285973 0.000000
-42.333237 75.997055 0.000000
-42.333237 75.997055 0.000000
make_triangles:caPlacing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 742 texinfos to 414
Reduced 35 texdatas to 33 (766 bytes to 700)
Writing d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
3 seconds elapsed
lc_triangle_representation: Cannot convert

** Executing...
** Command: "D:\Games\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "d:\gm_metro_tagansko-krasnopresnenskaya_line\test45"

Valve Software - vvis.exe (Jul 2 2019)
FileSystem_LoadSearchPaths
8 threads
reading d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
reading d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.prt
4587 portalclusters
18358 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...
** Executing...
** Command: "D:\Games\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "d:\gm_metro_tagansko-krasnopresnenskaya_line\test45"

Valve Software - vrad.exe SSE (Jul 2 2019)

Valve Radiosity Simulator
FileSystem_LoadSearchPaths
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
PREP OK
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.22 seconds)
15597 faces
181 degenerate faces
1157056 square feet [166616128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
597 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38)
Build Patch/Sample Hash Table(s).....Done<0.0298 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 1214/16384 14568/196608 ( 7.4%)
brushsides 11578/65536 92624/524288 (17.7%)
planes 12044/65536 240880/1310720 (18.4%)
vertexes 21137/65536 253644/786432 (32.3%)
nodes 8015/65536 256480/2097152 (12.2%)
texinfos 414/12288 29808/884736 ( 3.4%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 15597/65536 873432/3670016 (23.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7278/65536 407568/3670016 (11.1%)
leaves 8026/65536 256832/2097152 (12.2%)
leaffaces 19035/65536 38070/131072 (29.0%)
leafbrushes 3984/65536 7968/131072 ( 6.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 108198/512000 432792/2048000 (21.1%)
edges 66088/256000 264352/1024000 (25.8%)
LDR worldlights 597/8192 52536/720896 ( 7.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1796/32768 17960/327680 ( 5.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 34530/65536 69060/131072 (52.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4394672/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 267042/393216 (67.9%)
LDR ambient table 8026/65536 32104/262144 (12.2%)
HDR ambient table 8026/65536 32104/262144 (12.2%)
LDR leaf ambient 28677/65536 802956/1835008 (43.8%)
HDR leaf ambient 8026/65536 224728/1835008 (12.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/118114 ( 0.0%)
pakfile [variable] 50230/0 ( 0.0%)
physics [variable] 565138/4194304 (13.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 46947
Writing d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
58 seconds elapsed
Valve Software - vrad.exe SSE (Jul 2 2019)

Valve Radiosity Simulator
FileSystem_LoadSearchPaths
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
PREP OK
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.20 seconds)
15597 faces
181 degenerate faces
1157056 square feet [166616128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
597 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (39)
Build Patch/Sample Hash Table(s).....Done<0.0306 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 1214/16384 14568/196608 ( 7.4%)
brushsides 11578/65536 92624/524288 (17.7%)
planes 12044/65536 240880/1310720 (18.4%)
vertexes 21137/65536 253644/786432 (32.3%)
nodes 8015/65536 256480/2097152 (12.2%)
texinfos 414/12288 29808/884736 ( 3.4%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 15597/65536 873432/3670016 (23.8%)
hdr faces 15597/65536 873432/3670016 (23.8%)
origfaces 7278/65536 407568/3670016 (11.1%)
leaves 8026/65536 256832/2097152 (12.2%)
leaffaces 19035/65536 38070/131072 (29.0%)
leafbrushes 3984/65536 7968/131072 ( 6.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 108198/512000 432792/2048000 (21.1%)
edges 66088/256000 264352/1024000 (25.8%)
LDR worldlights 597/8192 52536/720896 ( 7.3%)
HDR worldlights 597/8192 52536/720896 ( 7.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1796/32768 17960/327680 ( 5.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 34530/65536 69060/131072 (52.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4394672/0 ( 0.0%)
HDR lightdata [variable] 4394672/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 267042/393216 (67.9%)
LDR ambient table 8026/65536 32104/262144 (12.2%)
HDR ambient table 8026/65536 32104/262144 (12.2%)
LDR leaf ambient 28677/65536 802956/1835008 (43.8%)
HDR leaf ambient 28677/65536 802956/1835008 (43.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/118114 ( 0.0%)
pakfile [variable] 50230/0 ( 0.0%)
physics [variable] 565138/4194304 (13.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 46947
Writing d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
59 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "d:\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp" "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\test45.bsp"
Сообщения автоматически склеены:

Но скорее всего ошибка из-за этого: "Can't find surfaceprop sheetrock for material PLASTER/WALL_WHITE01, using default"
Сообщения автоматически склеены:

Короче решил проблему так, перед брашем сделал слой и все черные пятна пропали)
43923
 
Последнее редактирование:

MaZa

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1,733
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982
Если не ошибаюсь, достаточно пересоздать браш.
 

AlexPa1

Участник
Сообщения
292
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54
Can't find surfaceprop sheetrock for material PLASTER/WALL_WHITE01, using default

Попробуй вшить эту текстуру в карту или она стандартная?
 

xek

Рыба клоун
Сообщения
1,653
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637
Can't find surfaceprop sheetrock for material PLASTER/WALL_WHITE01, using default

Попробуй вшить эту текстуру в карту или она стандартная?
При тесте на том же компьютере вшитие не нужно, даже если текстура кастомная.

Пересоздай блок полностью, либо попробуй порезать его на 2 части.
 

AlexPa1

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54
При тесте на том же компьютере вшитие не нужно, даже если текстура кастомная.

Пересоздай блок полностью, либо попробуй порезать его на 2 части.
Нужно, если у редактора и игры, пути файлов разных
 

ZizionarD

Участник
Сообщения
617
Реакции
69
Нужно, если у редактора и игры, пути файлов разных
Они одинаковые)
Сообщения автоматически склеены:

После того, как сделал дополнительный блок все пропало, скорее из-за свещения, т.к. по середине есть углубление, там модельки светильников стоят
 

ZizionarD

Участник
Сообщения
617
Реакции
69
Теперь другая ошибка, при компиляции карты вылетает ошибка:
DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
Как ее можно побороть?
 

Big

Карты головного мозга💆‍♂️
Сообщения
462
Реакции
254
Дай полностью лог компила
 

Grey83

не пишу плагины с весны 2022
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5,260
For the future and google: here are the solutions. The compile error was: "find visible detail sides...warning: fell out of small block heap" Fix: You have too much, too small brushes tied to func_detail. Remove as much of them as you can and then try a compile again. If it still doesn't help, select them and press ctrl+shift+w to make them world geometry again. Another error I had was fixed by setting the lightmap scale of every surface to a power of 2. And spawning props in survival works via info_gamemode and templates. Use the Output OnSurvivalPostIO. And you're set. Hope this helps somebody.
отсюда
На форуме стима аналогично пишут
 

ZizionarD

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Реакции
69
Дай полностью лог компила
** Executing...
** Command: "D:\Games\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45"

FileSystem_LoadSearchPaths
Valve Software - vbsp.exe (Jul 2 2019)
4 threads
materialPath: D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...

DRASTIC MEMORY OVERFLOW: Fell out of small block heap!


done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1636 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (976852 bytes)
1.374569 35.420780 0.000000
0.608967 42.483505 0.000000
-0.156713 42.391808 0.000000
1.374569 35.420780 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.374569 35.420780 0.000000
0.608967 42.483505 0.000000
-0.156713 42.391808 0.000000
1.374569 35.420780 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-2.710432 63.555214 0.000000
-2.710432 63.555214 0.000000
-4.188654 70.521034 0.000000
-4.936340 70.351349 0.000000
-4.936263 70.350998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-2.710432 63.555214 0.000000
-2.710432 63.555214 0.000000
-4.188654 70.521034 0.000000
-4.936340 70.351349 0.000000
-4.936263 70.350998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-12.940313 97.614494 0.000000
-9.876937 91.134178 0.000000
-9.876937 91.134178 0.000000
-12.224285 97.877792 0.000000
-12.940432 97.614822 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-13.199073 90.042526 0.000000
-13.199073 90.042526 0.000000
-11.120619 83.337921 0.000000
-10.138333 83.625023 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-27.737444 130.055344 0.000000
-27.737444 130.055344 0.000000
-31.636677 136.071808 0.000000
-32.264500 135.645050 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-27.737444 130.055344 0.000000
-27.737444 130.055344 0.000000
-31.636677 136.071808 0.000000
-32.264500 135.645050 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-78.008003 180.331085 0.000000
-78.008003 180.331085 0.000000
-72.419067 175.803665 0.000000
-72.418785 175.803482 0.000000
-71.991684 176.431076 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-117.166252 197.469391 0.000000
-116.927773 198.194977 0.000000
-116.927773 198.194977 0.000000
-123.742241 200.310425 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-117.166252 197.469391 0.000000
-116.927773 198.194977 0.000000
-116.927773 198.194977 0.000000
-123.742241 200.310425 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-158.531326 207.753601 0.000000
-151.634338 205.891983 0.000000
-151.505142 206.649918 0.000000
-158.531326 207.753601 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-151.505142 206.649918 0.000000
-158.531326 207.753601 0.000000
-158.531326 207.753601 0.000000
-151.634338 205.891983 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-151.505142 206.649918 0.000000
-158.531326 207.753601 0.000000
-158.531326 207.753601 0.000000
-151.634338 205.891983 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-193.884094 210.843658 0.000000
-186.839828 209.748184 0.000000
-186.797302 210.521774 0.000000
-186.797302 210.521774 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-193.884094 210.843658 0.000000
-186.839828 209.748184 0.000000
-186.797302 210.521774 0.000000
-186.797302 210.521774 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.530609 14.281155 0.000000
3.049007 7.189027 0.000000
3.049007 7.189027 0.000000
2.498082 14.382464 0.000000
1.530573 14.281502 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-28.961996 69.859718 0.000000
-23.413841 64.934143 0.000000
-22.833813 65.683144 0.000000
-28.961996 69.859718 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-70.881332 80.099564 0.000000
-70.833992 81.077522 0.000000
-70.833992 81.077522 0.000000
-78.024628 81.254509 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-35.898952 72.419342 0.000000
-35.504097 73.285973 0.000000
-42.333237 75.997055 0.000000
-42.333237 75.997055 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-35.898952 72.419342 0.000000
-35.504097 73.285973 0.000000
-42.333237 75.997055 0.000000
-42.333237 75.997055 0.000000
make_triangles:caPlacing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1600 texinfos to 1058
Reduced 52 texdatas to 50 (1196 bytes to 1130)
Writing c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
6 seconds elapsed
lc_triangle_representation: Cannot convert
-1.808189 13.528073 0.000000
-2.467903 20.515816 0.000000
-2.463126 20.474894 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-18.967712 74.727142 0.000000
-18.967712 74.727142 0.000000
-23.889866 80.143036 0.000000
-24.426130 79.606827 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-54.574360 99.331520 0.000000
-54.574360 99.331520 0.000000
-48.174400 95.880585 0.000000
-47.859047 96.573555 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-68.437584 103.407631 0.000000
-61.664330 100.862198 0.000000
-61.449741 101.596169 0.000000
-68.437584 103.407631 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-104.032761 107.056915 0.000000
-96.916214 106.153320 0.000000
-96.888550 106.928825 0.000000
-96.888550 106.928825 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "D:\Games\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45"

Valve Software - vvis.exe (Jul 2 2019)
FileSystem_LoadSearchPaths
4 threads
reading c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
reading c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.prt
6723 portalclusters
31262 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (43)
PortalFlow: 0...1..
** Executing...
** Command: "D:\Games\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45"

Valve Software - vrad.exe SSE (Jul 2 2019)

Valve Radiosity Simulator
FileSystem_LoadSearchPaths
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
PREP OK
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.54 seconds)
19815 faces
172 degenerate faces
1418441 square feet [204255552.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
625 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (84)
Build Patch/Sample Hash Table(s).....Done<0.0514 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (47)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 2348/16384 28176/196608 (14.3%)
brushsides 19082/65536 152656/524288 (29.1%)
planes 14362/65536 287240/1310720 (21.9%)
vertexes 31521/65536 378252/786432 (48.1%)
nodes 10078/65536 322496/2097152 (15.4%)
texinfos 1058/12288 76176/884736 ( 8.6%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 19815/65536 1109640/3670016 (30.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9434/65536 528304/3670016 (14.4%)
leaves 10097/65536 323104/2097152 (15.4%)
leaffaces 26254/65536 52508/131072 (40.1%)
leafbrushes 7482/65536 14964/131072 (11.4%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 137056/512000 548224/2048000 (26.8%)
edges 78082/256000 312328/1024000 (30.5%)
LDR worldlights 625/8192 55000/720896 ( 7.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2367/32768 23670/327680 ( 7.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 39888/65536 79776/131072 (60.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5725968/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 280016/393216 (71.2%)
LDR ambient table 10097/65536 40388/262144 (15.4%)
HDR ambient table 10097/65536 40388/262144 (15.4%)
LDR leaf ambient 45369/65536 1270332/1835008 (69.2%)
HDR leaf ambient 10097/65536 282716/1835008 (15.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/151788 ( 0.0%)
pakfile [variable] 50230/0 ( 0.0%)
physics [variable] 976852/4194304 (23.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 58752
Writing c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
2 minutes, 22 seconds elapsed
Valve Software - vrad.exe SSE (Jul 2 2019)

Valve Radiosity Simulator
FileSystem_LoadSearchPaths
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
PREP OK
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.52 seconds)
19815 faces
172 degenerate faces
1418441 square feet [204255552.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
625 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (82)
Build Patch/Sample Hash Table(s).....Done<0.0519 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (48)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 2348/16384 28176/196608 (14.3%)
brushsides 19082/65536 152656/524288 (29.1%)
planes 14362/65536 287240/1310720 (21.9%)
vertexes 31521/65536 378252/786432 (48.1%)
nodes 10078/65536 322496/2097152 (15.4%)
texinfos 1058/12288 76176/884736 ( 8.6%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 19815/65536 1109640/3670016 (30.2%)
hdr faces 19815/65536 1109640/3670016 (30.2%)
origfaces 9434/65536 528304/3670016 (14.4%)
leaves 10097/65536 323104/2097152 (15.4%)
leaffaces 26254/65536 52508/131072 (40.1%)
leafbrushes 7482/65536 14964/131072 (11.4%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 137056/512000 548224/2048000 (26.8%)
edges 78082/256000 312328/1024000 (30.5%)
LDR worldlights 625/8192 55000/720896 ( 7.6%)
HDR worldlights 625/8192 55000/720896 ( 7.6%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2367/32768 23670/327680 ( 7.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 39888/65536 79776/131072 (60.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5725968/0 ( 0.0%)
HDR lightdata [variable] 5725968/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 280016/393216 (71.2%)
LDR ambient table 10097/65536 40388/262144 (15.4%)
HDR ambient table 10097/65536 40388/262144 (15.4%)
LDR leaf ambient 45369/65536 1270332/1835008 (69.2%)
HDR leaf ambient 45369/65536 1270332/1835008 (69.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/151788 ( 0.0%)
pakfile [variable] 50230/0 ( 0.0%)
physics [variable] 976852/4194304 (23.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 58752
Writing c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp
2 minutes, 19 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\ivashkov-ai\desktop\gm\gm_metro_tagansko-krasnopresnenskaya_line\test45.bsp" "D:\Games\Steam\steamapps\common\GarrysMod\garrysmod\maps\test45.bsp"
 
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