m9c0
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Здравствуйте!
Народ, нужна Ваша помощь.
Есть карта cs_mansion_hd для CSGO. Как я понимаю, она ранее была портирована в ксго из кс 1.6.
Но у меня возникла потребность внести в карту некие изменения... хочу добавить объекты на карту. Но когда карта уже скомпилирована хаммером, то в игре все добавленные мной объекты на карте (все объекты неподвижны) имеют черный цвет.
Как сделать так, чтобы все объекты имели нормальные текстуры?
Народ, нужна Ваша помощь.
Есть карта cs_mansion_hd для CSGO. Как я понимаю, она ранее была портирована в ксго из кс 1.6.
Но у меня возникла потребность внести в карту некие изменения... хочу добавить объекты на карту. Но когда карта уже скомпилирована хаммером, то в игре все добавленные мной объекты на карте (все объекты неподвижны) имеют черный цвет.
Как сделать так, чтобы все объекты имели нормальные текстуры?


C-подобный:
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
materialPath: D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\mansion\cs_mansion_hd\cs_mansion_hd_v2.vmf
Map revision 1
Material not found!: 1/AKORDA
Patching WVT material: maps/cs_mansion_hd_v2/nature/blend_grass_grass_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\mansion\cs_mansion_hd\cs_mansion_hd_v2.prt...Building visibility clusters...
done (1)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (143473 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 646 texinfos to 463
Reduced 41 texdatas to 35 (1101 bytes to 912)
Writing D:\mansion\cs_mansion_hd\cs_mansion_hd_v2.bsp
3 seconds elapsed
2 threads
reading d:\mansion\cs_mansion_hd\cs_mansion_hd_v2.bsp
reading d:\mansion\cs_mansion_hd\cs_mansion_hd_v2.prt
606 portalclusters
1759 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1264 visible clusters (0.00%)
Total clusters visible: 143709
Average clusters visible: 237
Building PAS...
Average clusters audible: 581
visdatasize:91470 compressed from 96960
writing d:\mansion\cs_mansion_hd\cs_mansion_hd_v2.bsp
24 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\mansion\cs_mansion_hd\cs_mansion_hd_v2.bsp
2164 faces
158167 square feet [22776056.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2164 patches before subdivision
14862 patches after subdivision
53 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1264674, max 665
transfer lists: 9.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(112551, 102668, 66144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(29420, 24062, 12984)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11648, 8031, 3496)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5931, 3514, 1196)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3203, 1640, 433)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1787, 798, 163)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1007, 393, 63)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(573, 196, 24)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(327, 99, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(188, 50, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(108, 25, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(62, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(36, 7, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(21, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(12, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 370/8192 4440/98304 ( 4.5%)
brushsides 2579/65536 20632/524288 ( 3.9%)
planes 1478/65536 29560/1310720 ( 2.3%)
vertexes 3172/65536 38064/786432 ( 4.8%)
nodes 1258/65536 40256/2097152 ( 1.9%)
texinfos 463/12288 33336/884736 ( 3.8%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2164/65536 121184/3670016 ( 3.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1194/65536 66864/3670016 ( 1.8%)
facebrushes 206/0 412/0 ( 0.0%)
facebrushlists 2164/0 8656/0 ( 0.0%)
leaves 1272/65536 40704/2097152 ( 1.9%)
leaffaces 2406/65536 4812/131072 ( 3.7%)
leafbrushes 844/65536 1688/131072 ( 1.3%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 15210/512000 60840/2048000 ( 3.0%)
edges 8641/256000 34564/1024000 ( 3.4%)
LDR worldlights 53/8192 5300/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 217/32768 2170/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3402/65536 6804/131072 ( 5.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 2/1024 704/360448 ( 0.2%)
LDR lightdata [variable] 951796/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 91470/16777216 ( 0.5%)
entdata [variable] 23990/393216 ( 6.1%)
LDR ambient table 1272/65536 5088/262144 ( 1.9%)
HDR ambient table 1272/65536 5088/262144 ( 1.9%)
LDR leaf ambient 5747/65536 160916/1835008 ( 8.8%)
HDR leaf ambient 1272/65536 35616/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10626 ( 0.0%)
pakfile [variable] 150853/0 ( 0.0%)
physics [variable] 143473/4194304 ( 3.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1c
Total triangle count: 6032
Writing d:\mansion\cs_mansion_hd\cs_mansion_hd_v2.bsp
44 seconds elapsed