playerclasses.txt проблема с группой

Alexander Tregubkin

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Всем привет =) очень нужна ваша помощ
решили сделать вип скины на зомби и человека но тут така проблема
создал свою группу в admins.cfg вписал туда себя,потом прописал скины на зомби и человека в zombieclasses.txt и models.txt
включаю и все работает, выбирается
потом начинаю ставить другу скин. сначала человека предварительно создав группу ему в admins.cfg потом прописал в zombieclasses.txt проверяем все круто у него пашет скин человека и у меня все норм!!!

А вот теперь проблема
когда я прописываю ему второй скин уже на зомби то тогда выключаются скины человека что у меня что у него но при этом в списке !zclass они есть а на зомби скине все работает и пока я не удалю из всех конфигов скин зомби его у меня и у него не работают скины человека =) напоминаю что когда у него ток человека скин то у меня пашет и за зм и за чел !! в чем проблема ?????? :sad:
 

.330d

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попробуй посмотреть внимательно, значение флагов, в плеер классес, и посмотри на ковычки малоли пропустил, или наоборот 2 поставил, а вобще было бы не плохо если бы ты сюда с кинул файлы
 

Alexander Tregubkin

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попробуй посмотреть внимательно, значение флагов, в плеер классес, и посмотри на ковычки малоли пропустил, или наоборот 2 поставил, а вобще было бы не плохо если бы ты сюда с кинул файлы

Вот файлы
C-подобный:
// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ===========================================================

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Need brains!!! Arrrrggghh!"
        
        // Model
        "model_path"            "models/player/zh/zh_charple001.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "2000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "700"
        "kill_bonus"            "2"
        
        "speed"                 "390"
        "knockback"             "5"
        "jump_height"           "1.1"
        "jump_distance"         "1.2"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_corpse002.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "5.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "1300"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "420"
        "knockback"             "5"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "270"
        "knockback"             "5"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
    
    "zombie_heavy"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Heavy"
        "description"           "+HP | -Speed | -Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/ics/hellknight_red/t_guerilla.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "20.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "1000"
        "kill_bonus"            "2"
        
        "speed"                 "275"
        "knockback"             "2.5"
        "jump_height"           "0.9"
        "jump_distance"         "0.9"
    }
    
    "mother_zombie"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "2"
        "group"                 ""
        
        "name"                  "Mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_charple001.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "0"
        "napalm_time"           "5.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "2500"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "700"
        "kill_bonus"            "4"
        
        "speed"                 "432"
        "knockback"             "2.8"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    "mother_zombie_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "3"
        "group"                 ""
        
        "name"                  "Admin mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_charple001.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "3.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "700"
        "kill_bonus"            "1"
        
        "speed"                 "486"
        "knockback"             "2.8"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
	
    "zombie_alex"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 "alex"
        
        "name"                  "Alex"
        "description"           "Admin skin"
        
        // Model
        "model_path"            "models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "700"
        "kill_bonus"            "2"
        
        "speed"                 "450"
        "knockback"             "6"
        "jump_height"           "2.5"
        "jump_distance"         "2.5"
    }
"zombie_malekul"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 "mal"
        
        "name"                  "malekul"
        "description"           "Admin skin"
        
        // Model
        "model_path"            "models/player/slow/bloodsucker_pack/slow_chernobyl.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "700"
        "kill_bonus"            "2"
        
        "speed"                 "450"
        "knockback"             "6"
        "jump_height"           "2.5"
        "jump_distance"         "2.5"
    }

     
	
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------

    
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "Regular human with improved jump skills"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }

    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "Fast human"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_alex"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 "alex2"
        
        "name"                  "Alex"
        "description"           "Admin"
        
        // Model
        "model_path"            "models/player/techknow/stickmen/sm-t.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "4"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "2.6"
        "jump_distance"         "2.6"
    }
	
	 "human_dinn"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 "dinn"
        
        "name"                  "dinn"
        "description"           "Admin"
        
        // Model
        "model_path"            "models/player/slow/hitler/hitler.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "2.5"
        "jump_distance"         "2.2"
    }
	
	 	 "human_malekul"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 "mal"
        
        "name"                  "Malekul"
        "description"           "vip"
        
        // Model
        "model_path"            "models/player/slow/jamis/mkvsdcu/flash/slow_pub.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "250"
        "knockback"             "0"
        "jump_height"           "1.5"
        "jump_distance"         "1.5"
    }
}
 
Последнее редактирование модератором:

Alexander Tregubkin

Участник
Сообщения
7
Реакции
0
C-подобный:
"models"
{
    "zh_charple001"
    {
        "name"      "zh_charple001"
        "path"      "models/player/zh/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    "zh_zombie003"
    {
        "name"      "zh_zombie003"
        "path"      "models/player/zh/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    "zh_corpse002"
    {
        "name"      "zh_corpse002"
        "path"      "models/player/zh/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    "tentacle_crap_majini"
    {
        "name"      "slow"
        "path"      "models/player/slow/amberlyn/re5/tentacle_crap_majini/"
        "team"      "zombies"
        "access"    "admins"
        "group"     ""
    }
	
     "sm-t"
    {
        "name"      "sm-t"
        "path"      "models/player/techknow/stickmen/"
        "team"      "humans"
        "access"    "admins"
        "group"     ""
    }
	
	 "hitler"
    {
        "name"      "hitler"
        "path"      "models/player/slow/hitler/"
        "team"      "humans"
        "access"    "admins"
        "group"     ""
    }

        "Flash"
    {
        "name"      "slow_chernobyl"
        "path"      "models/player/slow/jamis/mkvsdcu/flash/"
        "team"      "humans"
        "access"    "admins"
        "group"     ""
    }
       "krovosos"
{
        "name"      "slow_pub"
        "path"      "models/player/slow/bloodsucker_pack/"
        "team"      "humans"
        "access"    "admins"
        "group"     ""
    }

   
}
 
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.330d

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у тебя в плеер калссес все коряво вывовни все, и пробелы не пропускай
http://clip2net.com/s/2pLs5
и так у тебя визде

еще покажи еррор лог, после краша
 
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