#include <sourcemod>
#include <gungame>
#pragma semicolon 1
public OnPluginStart() HookEvent("player_death", Event_PlayerDeath);
public Event_PlayerDeath(Handle:hEvent, const String:name[], bool:silence)
{
decl String:sWeapon[60];
GetEventString(hEvent, "weapon", sWeapon, sizeof(sWeapon));
if(StrEqual(sWeapon[7], "scout", false)) GG_RemoveALevel(GetClientOfUserId(GetEventInt(hEvent, "userid"));
}