Уже весь день мучаюсь с этим плагином...
@Bot-Cliffe, ты сначала открой конфиг и посмотри его содержимое: тогда понятней станет.
Там нет этих строчек
Их нет
sm_revival_mark_t,
sm_revival_mark_ct и
sm_revival_mark_any
Вот какой cfg
// This file was auto-generated by SourceMod (v1.9.0.6190)
// ConVars for plugin "sm_revival 1.0.4_v34_SM1.9.smx"
// Remove body x sec after the death (-1 - don't remove)
// -
// Default: "2"
// Minimum: "-1.000000"
sm_revival_clean "2"
// Time for respawn in seconds
// -
// Default: "3.0"
// Minimum: "0.000000"
sm_revival_countdown "3.0"
// Enable/disable effect around to place of death
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_effect "1"
// Enable/disable plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_enabled "1"
// Can a player revive the enemy (the revived player will change the team)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_enemy "0"
// Enable/disable give frag to the player for revived teammate
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_frag "3"
// How many HP will get revived player
// -
// Default: "100"
// Minimum: "25.000000"
sm_revival_health "100"
// Need's health to respawn
// -
// Default: "25"
// Minimum: "0.000000"
sm_revival_health_cost "25"
// Key for reviving (0 - 'duck', 1 - 'use', 2 - 'walk')
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_revival_key "1"
// Noblocking time after respawn(set at 0 if you have any noblock plugin)
// -
// Default: "2"
// Minimum: "0.000000"
sm_revival_noblock_time "2"
// Enable/disable save the percentage of reviving
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_percent "1"
// Radius to respawn death player
// -
// Default: "200.0"
// Minimum: "0.000000"
sm_revival_radius "200.0"
// This sound playing after reviving (empty string = disabled)
// -
// Default: "ui/achievement_earned.wav"
// Minimum: "0.000000"
sm_revival_soundpath "ui/achievement_earned.wav"
// Can a player be revived after a team change
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_teamchange "1"
// The time after the death of the player, during which the revive is possible
// -
// Default: "0"
// Minimum: "0.000000"
sm_revival_time "0"
// How many times can a player revive other players during the round (0 - unlimited)
// -
// Default: "0"
// Minimum: "0.000000"
sm_revival_times "0"
sm_revival_mark_t, sm_revival_mark_ct, sm_revival_mark_any "sprites/mark_dead.vmt"