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Доброго времени суток!
В наличии:
- CSS v.61 orangebox
- ОС linux
- GunGame51 - Version 5.1.519
- Source Python
- es2-ob-linux_bld169
Делаю следующее:
- прописываю в autoexec.cfg
- прописываю в cstrike/cfg/gungame51/included_addon_configs/gg_stats_logging.txt
создаю файлы:
gg_dissolver.cfg
далее перезагружаю сервер и тишина....помогите пожалуйста советом что я упустил из виду?
В наличии:
- CSS v.61 orangebox
- ОС linux
- GunGame51 - Version 5.1.519
- Source Python
- es2-ob-linux_bld169
Делаю следующее:
- прописываю в autoexec.cfg
mattie_eventscripts 1
sv_allow_wait_command 1
tv_enable 0
tv_autorecord 0
es_load gungame51
- прописываю в cstrike/cfg/gungame51/included_addon_configs/gg_stats_logging.txt
// ============================================================================
// >> STATS LOGGING
// ============================================================================
// Description:
// When enabled, this addon will log game events for stats tracking for
// HLstatsX, Psychostats, and etc.
// Notes:
// * Other options available in "gg_stats_logging.txt".
// * This should be used with third-party stats programs.
// Options:
// 0 = (Disabled) Do not load gg_stats_logging.
// 1 = (Enabled) Load gg_stats_logging.
Default Value: 1
// Enables/Disables stats logging for third-party programs.
gg_stats_logging 1
gg_levelup
gg_leveldown
gg_knife_steal
gg_win
gg_multi_level
gg_deathmatch
gg_dead_strip
gg_dissolver
создаю файлы:
gg_dissolver.cfg
gg_deathmatch.cfg// ============================================================================
// >> DISSOLVER
// ============================================================================
// Description:
// Removes ragdolls by dissolving them with various effects.
// Options:
// 0 = Disabled
// 1 = No Effect
// 2 = Energy
// 3 = Heavy Electrical
// 4 = Light Electrical
// 5 = Core Effect
// 6 = Random Effect
// Default Value: 0
// Enables/Disables gg_dissolver.
gg_dissolver 1
gg_dead_strip.cfg// ============================================================================
// >> DEATHMATCH
// ============================================================================
// Description:
// Emulates a team-deathmatch mode, and players will respawn when they die.
// Notes:
// * "gg_dead_strip" will automatically be enabled.
// * Will not load if "gg_dead_strip" can not be enabled.
// * "gg_dissolver" will automatically be enabled.
// * Will not load if "gg_dissolver" can not be enabled.
// * Will not load with "gg_elimination" enabled.
// Options:
// 0 = (Disabled) Do not load gg_deathmatch.
// 1 = (Enabled) Load gg_deathmatch.
// Default Value: 0
// Enables/Disables gg_deathmatch.
gg_deathmatch 1
// ============================================================================
// >> DEATHMATCH RESPAWN DELAY
// ============================================================================
// Description:
// The amount of time (in seconds) to wait before respawning a player after
// they die.
// Notes:
// * The respawn delay must be greater than 0.
// * You can use 0.1 for a nearly immediate respawn time.
// * If set to 0 or less, the delay will be set to 0.1.
// Options:
// # = Time (in seconds) to wait before respawning a player.
// Default Value: 2
// Seconds to wait before respawning a player after death.
gg_dm_respawn_delay 2
// ============================================================================
// >> DEAD STRIP
// ============================================================================
// Description:
// Removes a player's weapons when they die.
// Note:
// * Prevents players from picking up the wrong weapon.
// Options:
// 0 = (Disabled) Do not load gg_dead_strip.
// 1 = (Enabled) Load gg_dead_strip.
// Default Value: 0
// Enables/Disables gg_dead_strip.
gg_dead_strip 1
далее перезагружаю сервер и тишина....помогите пожалуйста советом что я упустил из виду?