Zombie:Reloaded v.3.0 Beta 2

★Сириус★

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Ошибся, работает (но работает она только на 1.5.0-hg3785)
и это не правда, работает как на 1.5.0 так и на 1.4.7

Добавлено через 5 минут
лично проверял, с некоторыми товарищами
 
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kleuser

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Только что пробовал запускать 3.1 версию на 1.4.7 не пошел. Запустил только на 1.5.0-hg3785
P.S Тестировал на линуксе,все работает нормально.
 

uJIb9

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У меня проблемы с Zombie reloaded 3.1. У меня зомби заражается не с первого удара ножом. Чтобы заразить надо его убить как обычного человека. С левой кнопки мыши сноситься 20 хп, а с правой 60 хп. Как это исправить?
 

★Сириус★

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представляете, я даже знаю почему он у вас не работает :-D
Вы не обновили этот файл: sourcemod/gamedata/sdkhooks.games/game.cstrike.txt
https://forums.alliedmods.net/showpost.php?p=1888005&postcount=5

Добавлено через 1 минуту
У меня проблемы с Zombie reloaded 3.1. У меня зомби заражается не с первого удара ножом. Чтобы заразить надо его убить как обычного человека. С левой кнопки мыши сноситься 20 хп, а с правой 60 хп. Как это исправить?
а ты смотрел вообще файл классов в этой версии?
там найдешь решение
 
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uJIb9

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★Сириус★ Хотябы подскажи в каком файле и какая строчка, а то не очень разбираюсь
 

★Сириус★

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uJIb9, addons\sourcemod\configs\zr\playerclasses.txt
вот эти параметры посмотри
C-подобный:
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
 

sintez

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представляете, я даже знаю почему он у вас не работает :-D
Вы не обновили этот файл: sourcemod/gamedata/sdkhooks.games/game.cstrike.txt
https://forums.alliedmods.net/showpost.php?p=1888005&postcount=5

Добавлено через 1 минуту

а ты смотрел вообще файл классов в этой версии?
там найдешь решение

Обновлял его. А sdk у тебя какой стоял тогда если на 1.4.7 работал ZR 3.1
 

★Сириус★

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А sdk у тебя какой стоял тогда если на 1.4.7 работал ZR 3.1
SDK Hooks (2.2.0b4): Source SDK Hooks
не патченый, так как сервер только steam, и заменен один файл - третья красная строчка в первом посте этой темы: https://forums.alliedmods.net/showthread.php?t=106748

Добавлено через 1 минуту
если на 1.4.7 работал ZR 3.1
он не работал. он и щас работает, так как это тестовый сервер у меня, тестировал новую версию мода, но решил пока не обновлять на основном сервере.
 
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uJIb9

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★Сириус★ Ну скажи полностью что делать? я не понимаю просто.
 

★Сириус★

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uJIb9, ну тебе и нужно настроить эти параметры, выше по английски в этом файле инструкция, я не использую эту версию, пока на старой сижу, мне сложно сразу сказать что тебе нужно, выложи содержимое своего этого файла сюда, посмотрим
 

uJIb9

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вот файл
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's ьbercharge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/zh/zh_corpse002.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3200"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "390"
"knockback" "3.2"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"

"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Knockback"

// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "2000"
"kill_bonus" "2"

"speed" "250"
"knockback" "2.0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"

"speed" "432"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "1"

"speed" "486"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "+Speed"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "-Speed | +Jump | +Immunity"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "infect" // Invulnerable to infection,
"immunity_amount" "25" // until HP go below 25.
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "260"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}
 

★Сириус★

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uJIb9, вот этот класс у человека отредактируй, красным выделил
C-подобный:
    "human_light"
    {
        // General
        "enabled" "yes"
        "team" "1"
        "team_default" "no"
        "flags" "0"
        "group" ""

        "name" "Light"
        "description" "-Speed | +Jump | +Immunity"

        // Model
        "model_path" "default"
        "alpha_initial" "255"
        "alpha_damaged" "255"
        "alpha_damage" "0"

        // Hud
        "overlay_path" ""
        "nvgs" "no"
        "fov" "90"

        // Effects
        "has_napalm" "yes"
        "napalm_time" "0.0"

        // Player behavior
        "immunity_mode" "[COLOR="red"]infect[/COLOR]" // Invulnerable to infection,
        "immunity_amount" "[COLOR="red"]25[/COLOR]" // until HP go below 25.
        "immunity_cooldown" "[COLOR="Red"]60[/COLOR]"
        "no_fall_damage" "yes"

        "health" "100"
        "health_regen_interval" "0.0"
        "health_regen_amount" "0"
        "health_infect_gain" "0"
        "kill_bonus" "1"

        "speed" "260"
        "knockback" "0"
        "jump_height" "1.4"
        "jump_distance" "1.4"
    }

Добавлено через 4 минуты
если снова незнаешь как и что прописать, тоесть трудно инструкцию прочитатьвыше в этом файле, то просто напиши вот так и все будет норм
C-подобный:
    "human_light"
    {
        // General
        "enabled" "yes"
        "team" "1"
        "team_default" "no"
        "flags" "0"
        "group" ""

        "name" "Light"
        "description" "-Speed | +Jump | +Immunity"

        // Model
        "model_path" "default"
        "alpha_initial" "255"
        "alpha_damaged" "255"
        "alpha_damage" "0"

        // Hud
        "overlay_path" ""
        "nvgs" "no"
        "fov" "90"

        // Effects
        "has_napalm" "yes"
        "napalm_time" "0.0"

        // Player behavior
        "immunity_mode"         "[COLOR="SeaGreen"]none[/COLOR]"
        "immunity_amount"       "[COLOR="seagreen"]1[/COLOR]"
        "immunity_cooldown"     "[COLOR="seagreen"]60[/COLOR]"
        "no_fall_damage" "yes"

        "health" "100"
        "health_regen_interval" "0.0"
        "health_regen_amount" "0"
        "health_infect_gain" "0"
        "kill_bonus" "1"

        "speed" "260"
        "knockback" "0"
        "jump_height" "1.4"
        "jump_distance" "1.4"
    }
 
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uJIb9

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Всё спс, а можешь ещё вот этот файл подправить чтобы немезидой выберался 1 случайный игрок

// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's ьbercharge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_nemesis"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Nemesis"
"description" "+++ Everything!"

// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "120"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "64000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "100"
"kill_bonus" "2"

"speed" "400"
"knockback" "1.8"
"jump_height" "1.3"
"jump_distance" "1.6"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "kill"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "+Speed"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "kill"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "-Speed | +Jump | +Immunity"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "kill"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "260"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}

"human_stealth"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Stealth"
"description" "Slow, but almost invisible"

// Model
"model_path" "default"
"alpha_initial" "15"
"alpha_damaged" "15"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "kill"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "260"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}
 

★Сириус★

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а можешь ещё вот этот файл подправить чтобы немезидой выберался 1 случайный игрок
а насяет нмезид я помочь не могу. так как я их не разбирал еще в данном моде, повторюсь, я его не использую. Но если чисто теоритически то то что ты хочешь сделать настраиваться должно не в этом файле, а в конфигах к моду, ищи настройки в этой папке: cfg\sourcemod\zombiereloaded\
Возможно в этом файле: nemesis.cfg
 
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