Zombie:Reloaded v.3.0 Beta 2

Саша Гуцул

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Это уже баг самого зм, он остался без поддержки поэтому его не обновляют и не правят

проще будет из этого звука 2 сделать

как зделать 2 этого звука??

Добавлено через 12 минут
А ты знаешь как зделать что бы причина бана была на русском, и желательно что бы я мог свои причины написать???
 
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.330d

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как зделать 2 этого звука??

Добавлено через 12 минут
А ты знаешь как зделать что бы причина бана была на русском, и желательно что бы я мог свои причины написать???

1)Ищи программы с помощью которой можно звук на звук накладывать
2) Где-то была тема про это поищи, либо установи Sourcemod

Добавлено через 50 секунд
Вот облегчил тебе задачу http://hlmod.ru/forum/obshie-voprosy/2925-perevod-prichin-bana-v-sourcemod.html
 
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blid

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Люди помогите пожалуйста! У меня такая проблема: Я установил админский скин но в меню выбора третий класс "админский скин" не работает, и есть ещё 4 функция "Включить админский режим" там стоит "выкл" и опять же нельзя на него нажать. Буду очень благодарен если вы скажите как это исправить)
 

Саша Гуцул

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Рома а как зделать что бы noblock работал ток на ZE мапах?

Добавлено через 8 минут
все зделал!!
 
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BMW M6

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После установки новых скинов зомби, при появление первого зомби сервер падает.
Downloads.txt
// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt
// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt
//Fatty
materials/models/player/elis/fty/001.vmt
materials/models/player/elis/fty/001.vtf
materials/models/player/elis/fty/001_normal.vtf
//Undead
materials/models/player/elis/ud/zombie01.vmt
materials/models/player/elis/ud/zombie01.vtf
materials/models/player/elis/ud/zombie01_normal.vtf
//Kuristaja Spitter
materials/models/player/kuristaja/l4d2/spitter/spitter.vmt
materials/models/player/kuristaja/l4d2/spitter/spitterenvmap.vmt
materials/models/player/kuristaja/l4d2/spitter/spitter_color.vtf
materials/models/player/kuristaja/l4d2/spitter/spitter_exponent.vtf
materials/models/player/kuristaja/l4d2/spitter/spitter_normal.vtf
//Nice_Ass_Zombie
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
//ListFiles
materials/models/player/techknow/l4d/witch.vmt
materials/models/player/techknow/l4d/witch.vtf
materials/models/player/techknow/l4d/witch_hair.vmt
materials/models/player/techknow/l4d/witch_hair.vtf
materials/models/player/techknow/l4d/witch_n.vtf
models.txt
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"fatty"
{
"name" "fatty"
"path" "models/player/elis/fty/"
"team" "zombies"
"access" "public"
"group" ""
}

"undead"
{
"name" "undead"
"path" "models/player/elis/ud/"
"team" "zombies"
"access" "public"
"group" ""
}

"spitter"
{
"name" "spitter"
"path" "models/player/kuristaja/l4d2/spitter/"
"team" "zombies"
"access" "public"
"group" ""
}

"slow_v2"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "public"
"group" ""
}

"witch"
{
"name" "witch"
"path" "mmodels/player/techknow/left4dead/"
"team" "zombies"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

playerclasses.txt
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "fatty"
"description" "fatty"

// Model
"model_path" "models/player/elis/fty/fatty.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "7500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "130"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "undead"
"description" "undead"

// Model
"model_path" "models/player/elis/ud/undead.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "135"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "spitter"
"description" "spitter"

// Model
"model_path" "models/player/kuristaja/l4d2/spitter/spitter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "275"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "nice_ass"
"description" "nice_ass"

// Model
"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "130"
"knockback" "5"
"jump_height" "1.5"
"jump_distance" "1.5"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "listfiles"
"description" "listfiles"

// Model
"model_path" "models/player/techknow/left4dead/witch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}



// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
Лог сервера:
PHP:
L 03/12/2012 - 19:04:33: [zombiereloaded.smx] [Models] [Config Validation] Warning: Invalid model name/path setting at index 4. File not found: "mmodels/player/techknow/left4dead/witch.mdl".
L 03/12/2012 - 19:04:33: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid group at index 6: "zr_vip"
L 03/12/2012 - 19:04:33: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 6, disabled class. Class error flags: 16.
 

.330d

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После установки новых скинов зомби, при появление первого зомби сервер падает.
Downloads.txt
// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt
// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt
//Fatty
materials/models/player/elis/fty/001.vmt
materials/models/player/elis/fty/001.vtf
materials/models/player/elis/fty/001_normal.vtf
//Undead
materials/models/player/elis/ud/zombie01.vmt
materials/models/player/elis/ud/zombie01.vtf
materials/models/player/elis/ud/zombie01_normal.vtf
//Kuristaja Spitter
materials/models/player/kuristaja/l4d2/spitter/spitter.vmt
materials/models/player/kuristaja/l4d2/spitter/spitterenvmap.vmt
materials/models/player/kuristaja/l4d2/spitter/spitter_color.vtf
materials/models/player/kuristaja/l4d2/spitter/spitter_exponent.vtf
materials/models/player/kuristaja/l4d2/spitter/spitter_normal.vtf
//Nice_Ass_Zombie
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
//ListFiles
materials/models/player/techknow/l4d/witch.vmt
materials/models/player/techknow/l4d/witch.vtf
materials/models/player/techknow/l4d/witch_hair.vmt
materials/models/player/techknow/l4d/witch_hair.vtf
materials/models/player/techknow/l4d/witch_n.vtf
models.txt
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"fatty"
{
"name" "fatty"
"path" "models/player/elis/fty/"
"team" "zombies"
"access" "public"
"group" ""
}

"undead"
{
"name" "undead"
"path" "models/player/elis/ud/"
"team" "zombies"
"access" "public"
"group" ""
}

"spitter"
{
"name" "spitter"
"path" "models/player/kuristaja/l4d2/spitter/"
"team" "zombies"
"access" "public"
"group" ""
}

"slow_v2"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "public"
"group" ""
}

"witch"
{
"name" "witch"
"path" "mmodels/player/techknow/left4dead/"
"team" "zombies"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

playerclasses.txt
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "fatty"
"description" "fatty"

// Model
"model_path" "models/player/elis/fty/fatty.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "7500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "130"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "undead"
"description" "undead"

// Model
"model_path" "models/player/elis/ud/undead.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "135"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "spitter"
"description" "spitter"

// Model
"model_path" "models/player/kuristaja/l4d2/spitter/spitter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "275"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "nice_ass"
"description" "nice_ass"

// Model
"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "130"
"knockback" "5"
"jump_height" "1.5"
"jump_distance" "1.5"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "listfiles"
"description" "listfiles"

// Model
"model_path" "models/player/techknow/left4dead/witch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}



// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
Лог сервера:
PHP:
L 03/12/2012 - 19:04:33: [zombiereloaded.smx] [Models] [Config Validation] Warning: Invalid model name/path setting at index 4. File not found: "mmodels/player/techknow/left4dead/witch.mdl".
L 03/12/2012 - 19:04:33: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid group at index 6: "zr_vip"
L 03/12/2012 - 19:04:33: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 6, disabled class. Class error flags: 16.

Во 1 "path" "mmodels/player/techknow/left4dead/" удвоенная м

во вторых проблема с твоим випом "zr_vip"

и извени что так долго не отвечал в стиме, дел много
 

BMW M6

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POMKA<3,Так я vip не использую. Я не обижаюсь, ты не обязан мне помогать!

Добавлено через 10 минут
watafak исправил ошибку с двумя mm и убрал строки про vip, и всё вери гуд :)
 
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.330d

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POMKA<3,Так я vip не использую. Я не обижаюсь, ты не обязан мне помогать!

Добавлено через 10 минут
watafak исправил ошибку с двумя mm и убрал строки про vip, и всё вери гуд :)

Ну вот видишьЮ зр хорошая штука ,что у него болит он на то и показывает)
 

blid

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Помогите пожалуйста. Я хочу сделать отдельный скин определённой группе людей. Но почему то тот кто находится в группе не может выбрать этот скин.
Вот что я делал:
Прописал в admin_groups.cfg группу:
PHP:
"Groups"
{
	"VIP"
	{
		"flags"		"a"
		"immunity"		"1"
	}
}
Прописал в admins.cfg следующее:
PHP:
"vip"
{
	"auth"		"steam"
	"identity"		"STEAM_0:1:********"
	"group"		"vip"
}

Ну и в playerclasses.txt
PHP:
    "VIP"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 "vip"
        
        "name"                  "VIP"
        "description"           "|200 HP|"
        
        // Model
        "model_path"            "models/player/gamearmy/vip5_t/t_arctic.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "320"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
Буду очень благодарен тому кто поможет.
 

.330d

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Помогите пожалуйста. Я хочу сделать отдельный скин определённой группе людей. Но почему то тот кто находится в группе не может выбрать этот скин.
Вот что я делал:
Прописал в admin_groups.cfg группу:
PHP:
"Groups"
{
	"VIP"
	{
		"flags"		"a"
		"immunity"		"1"
	}
}
Прописал в admins.cfg следующее:
PHP:
"vip"
{
	"auth"		"steam"
	"identity"		"STEAM_0:1:********"
	"group"		"vip"
}

Ну и в playerclasses.txt
PHP:
    "VIP"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 "vip"
        
        "name"                  "VIP"
        "description"           "|200 HP|"
        
        // Model
        "model_path"            "models/player/gamearmy/vip5_t/t_arctic.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "320"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
Буду очень благодарен тому кто поможет.

Вот тут, почитай
 

blid

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Всё прочитал но так и не понял в чём у меня ошибка :(
 

blid

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пробовал. Ну если не знаешь всё равно спасибо за помощь)
 

.330d

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пробовал. Ну если не знаешь всё равно спасибо за помощь)

Я раньше делал эти випы, но уже не помню как, тоже долго мучался

Добавлено через 50 секунд
Это было год назад, если не 2:)
 
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blid

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Да меня просто уже вымораживает эта фигня. Вроде сделал всё правильно, а всё равно не работает. Обидно...
Всё сделал... Была небольшая ошибочка в models.txt
 
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blid

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Всем привет. Никто не знает почему когда ставишь статистику Psychostats сразу перестаёт работать Zombie:Reloaded ?
 
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