Zombie:Reloaded v.3.0 Beta 2

GuSenoK

Участник
Сообщения
253
Реакции
8
Ромка,мне наоборот надо чтоьбы телом нельзя было.Ну вот слушайте 3 пункта что должно быть:
1)Предметы от выстрелов должны также отталкиваться как и сейчас(сильно)
2)Предметы не должны при прикосновении с игроком отлетать
3)Предметы,когда жмёшь на них "Е" не должны как сумасшедшие отлетать.

Кто знает подскажите пожалуйста!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
если я ставлю sv_turbophysics до нужного мне значения,к примеру 0.5,то вещи на "Е" сложнее толкнуть-вот что мне и было нужно,но при этом предметы при контактировании с игроком начинают от тела отталкиваться.Вот как сделать чтобы они телом не толкались?
 
Последнее редактирование:

.330d

Участник
Сообщения
257
Реакции
71
Ромка,мне наоборот надо чтоьбы телом нельзя было.Ну вот слушайте 3 пункта что должно быть:
1)Предметы от выстрелов должны также отталкиваться как и сейчас(сильно)
2)Предметы не должны при прикосновении с игроком отлетать
3)Предметы,когда жмёшь на них "Е" не должны как сумасшедшие отлетать.

Кто знает подскажите пожалуйста!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
если я ставлю sv_turbophysics до нужного мне значения,к примеру 0.5,то вещи на "Е" сложнее толкнуть-вот что мне и было нужно,но при этом предметы при контактировании с игроком начинают от тела отталкиваться.Вот как сделать чтобы они телом не толкались?

Дай айпи сервера я заду посмотрю
 

GuSenoK

Участник
Сообщения
253
Реакции
8
У меня сервер пиратка в34. айпи 78.139.220.223:27015
Если у тебя нету ксс в34 могу тебе включить стим сервер точно такойже зомби


кстати на простом ZOMBIEMOD легче настраивается чем на зр
 
Последнее редактирование:

.330d

Участник
Сообщения
257
Реакции
71
У меня сервер пиратка в34. айпи 78.139.220.223:27015
Если у тебя нету ксс в34 могу тебе включить стим сервер точно такойже зомби


кстати на простом ZOMBIEMOD легче настраивается чем на зр
Не мне лень качать 34, покажи свой сервер кфг, без ркона, и зомбирелоадед кфг
 

GuSenoK

Участник
Сообщения
253
Реакции
8
sv_use_steam_voice "0"


//sm_iprangeban_add "109.61.0.0" "109.61.255.255"
hostname "Monext[Zombie Barricade v34]Unlimited ammo"
sv_password ""
sv_region 116 // The region of the world to report this server in.
sv_contact "nik4ezko@vtomske.ru" // Контактный email администратора сервера.
exec banned_user.cfg
writeid

// Настройки игры
mp_footsteps 1 // Будет ли слышно шаги ?
mp_flashlight 1 // Будут ли слепить Флеш-гранаты ?
mp_autocrosshair 0 // Что то для прицела
mp_friendlyfire 0
mp_chattime 3 // Количество секунд, которое игроки смогут чатится после окончания игры
mp_timelimit 45
mp_buytime 2 // Сколько секунд можно закупатся после начала раунда
mp_maxrounds 0
mp_winlimit 0
mp_startmoney 16000
mp_roundtime 8
mp_freezetime 5
mp_c4timer 35 // Сколько секунд будет тикать взрывчатка C4
mp_limitteams 2
mp_autoteambalance 1
mp_dynamicpricing 0

// punish
mp_tkpunish 0 // Будет ли ТимКиллер убит в сл. раунде? {0=no, 1=yes}
mp_autokick 0 // Авто кик тимкилерров
mp_spawnprotectiontime 0 // Кикнуть игроков которые стреляют своих в течении X секунд после начала раунда.
mp_hostagepenalty 4 // Терористов будет кикать если убьют более X заложников

// world
sv_gravity 750 // Гравитация мира
sv_stopspeed 75 // Плавность остановки игрока на земле
sv_maxspeed 600
sv_accelerate 5
sv_airaccelerate 1000
sv_wateraccelerate 10
sv_waterfriction 1
sv_footsteps 1 // Играть звуки ходьбы для игроков
sv_rollspeed 200
sv_rollangle 0 // Max view roll angle
sv_friction 4 // World friction.
sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis.
sv_stepsize 18
sv_backspeed 0.6 // How much to slow down backwards motion
sv_waterdist 12 // Vertical view fixup when eyes are near water plane.
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.

// rcon
sv_rcon_minfailuretime 30 // Number of seconds to track failed rcon authentications
sv_rcon_minfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned
sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication

// network
sv_unlag 1 // Enables player lag compensation
sv_maxunlag .5 // Maximum lag compensation in seconds
sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation
sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_runcmds 1
sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showplayerhitboxes 0 // Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_minrate 0 // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 30000 // Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 66 // Minimum updates per second that the server will allow
sv_maxupdaterate 66 // Maximum updates per second that the server will allow
sv_mincmdrate 66
sv_maxcmdrate 66
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 10
sv_timeout 65 // After this many seconds without a message from a client, the client is dropped
sv_visiblemaxplayers 24 // Можно сделать невидимые слоты. К примеру у вас 12 слотов, вы хотите сделать
// 2 невидимых, для этого ставим что видимых слотов будет 10, а 2ух
// как будто не будет, можно будет подсоединится к серверу набрав в консоле connect и ip сервера.
sv_pure_kick_clients 1

// queries
sv_enableoldqueries 1 // Enable support for old style (HL1) server queries
sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 // Window over which to average queries per second averages.
sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address.

// voice
sv_alltalk 1
sv_voiceenable 1
sv_voicecodec vaudio_speex // Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

// files
net_maxfilesize 63
sv_consistency 1 // Whether the server enforces file consistency for critical files
sv_allowupload 1 // Allow clients to upload customizations files
sv_allowdownload 1 // Allow clients to download files
sv_downloadurl "http://jadviga-tomashevich.narod2.ru/serv/"
// logs
log on // Enables logging to file, console, and udp < on | off >.
sv_logbans 0 // Log server bans in the server logs.
sv_log_onefile 0 // Log server information to only one file.
sv_logecho 1 // Echo log information to the console.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logfile 1 // Log server information in the log file.
sv_logsdir "logs" // Folder in the game directory where server logs will be stored.
sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

// specs/playerid
sv_specaccelerate 5
sv_specspeed 1.5
sv_specnoclip 1
mp_forcecamera 0
mp_allowspectators 1 // toggles whether the server allows spectator mode or not
mp_playerid 0 // Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_fadetoblack 0 // fade a player's screen to black when he dies

// misc
sv_maxreplay 0 // Maximum replay time in seconds
sv_pausable 0 // Is the server pausable.
sv_cheats 0 // Allow cheats on server
sv_filterban 1 // Set packet filtering by IP mode
sv_stats 1 // Собирать ли статистику нагрузки на CUP (процессор)
sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead.
mp_decals 200
fps_max 1000 // Frame rate limiter
decalfrequency 2000
r_spray_lifetime 0 // Number of rounds player sprays are visibl


sm_parachute_enabled "1"
sm_parachute_fallspeed "100"
sm_parachute_msgtype "1"
sm_parachute_cost "o"
sm_parachute_payback "75"
sm_parachute_welcome "1"
sm_parachute_roundmsg "1"


bot_quota 10
bot_join_after_player 0
bot_auto_follow 1
bot_chatter off
bot_difficulty 0
bot_quota_mode fill


sv_pure 0

exec banned_user

sm_join_sound "consnd/Monextjoin2012.mp3"




// ============================================================================
//
// ZOMBIE:RELOADED
// Plugin configuration
//
// Check the plugin configuration section in the manual for detailed info.
//
// ============================================================================

// ----------------------------------------------------------------------------
// Zombie-Related Server Variables
// ----------------------------------------------------------------------------

// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
// Default: "500"
sv_maxspeed 500

// Amount of time, in minutes, zombies have to infect all humans.
// Default: "5"
mp_roundtime 5

// Allows players to move items with their 'use' key.
// Default: "1"
sv_turbophysics 1

// Multiplier for how easy props are moved ['1' = No push]
// Default: "3"
phys_pushscale 3


phys_timescale 1


// ----------------------------------------------------------------------------
// Ammo Reserve Settings
// ----------------------------------------------------------------------------

ammo_50AE_max 1000 // deagle
ammo_762mm_max 1000 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 1000 // m249
ammo_556mm_max 1000 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 1000 // awp
ammo_9mm_max 1000 // mp5navy, tmp, glock, elite
ammo_buckshot_max 1000 // m3, xm1014
ammo_45acp_max 1000 // ump45, mac10, usp
ammo_357sig_max 1000 // P228
ammo_57mm_max 1000 // p90, fiveseven


// ----------------------------------------------------------------------------
// Notes
// ----------------------------------------------------------------------------
// All notes are generalities, exceptions will be noted in appropriate place.
// --------------------------------------------------------------------------
// * All units of time are assumed to be in seconds.
// * ...
// ----------------------------------------------------------------------------
// Format:
// <Cvar description>
// Default: "<Default value>"
// <Cvar> "<Value>"
// ----------------------------------------------------------------------------
// Description:
// "<Simple description> [<Specification> = '<Meaning>' | ...]"
// OR
// "<Simple description> [<Flag>: <Value> | ...]"
//
// Specifications:
// These are specific values that the cvar can be set to. Used to illustrate
// the scale of a cvar, min/max values, etc.
//
// Meaning:
// The description of what the specification does.
//
// Flag:
// Includes any of the following:
// * "Dependency" - Means this cvar relies on another cvar to be enabled.
// E.G. Has no effect until its dependencies are enabled.
// * "Delimiter" - Separate each item by this given character.
// * "Override" - Means this cvar overrides another if enabled.
// * "Recommended" - Means another cvar is recommended to be enabled if this
// one is.
// ...
//
// Value:
// The value of the flag. Usually a referenced cvar.


// ----------------------------------------------------------------------------
// Log (core)
// ----------------------------------------------------------------------------

// Enable logging of events in the plugin. Fatal errors are always logged.
// Default: "1"
zr_log "1"

// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
// Default: "2"
zr_log_flags "2"

// Enable module filtering. Only events from listed modules will be logged.
// Default: "0"
zr_log_module_filter "0"

// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
// Default: "1"
zr_log_ignore_console "1"

// Always log error messages no matter what logging flags or modules filters that are enabled.
// Default: "1"
zr_log_error_override "1"

// Print log events to admin chat in addition to the log file.
// Default: "0"
zr_log_print_admins "0"

// Print log events to public chat in addition to the log file.
// Default: "0"
zr_log_print_chat "0"


// ----------------------------------------------------------------------------
// Config (core)
// ----------------------------------------------------------------------------

// Path, relative to root sourcemod directory, to models config file.
// Default: "configs/zr/models.txt"
zr_config_path_models "configs/zr/models.txt"

// Path, relative to root sourcemod directory, to downloads file.
// Default: "configs/zr/downloads.txt"
zr_config_path_downloads "configs/zr/downloads.txt"

// Path, relative to root sourcemod directory, to playerclasses config file.
// Default: "configs/zr/playerclasses.txt"
zr_config_path_playerclasses "configs/zr/playerclasses.txt"

// Path, relative to root sourcemod directory, to weapons config file.
// Default: "configs/zr/weapons.txt"
zr_config_path_weapons "configs/zr/weapons.txt"

// Path, relative to root sourcemod directory, to hitgroups config file.
// Default: "configs/zr/hitgroups.txt"
zr_config_path_hitgroups "configs/zr/hitgroups.txt"


// ----------------------------------------------------------------------------
// Permission settings
// ----------------------------------------------------------------------------

// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
// -
// Default: "0"
zr_permissions_use_groups "0"

// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------

// General

// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"

// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "0"

// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"

// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"

// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"

// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"

// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"

// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"

// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"

// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "random"

// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"

// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"

// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"

// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"

// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "lmv"
zr_classes_speed_method "lmv"

// Overlay

// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"

// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"

// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "1"


// ----------------------------------------------------------------------------
// Weapons (core)
// ----------------------------------------------------------------------------

// General

// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
// Default: "1"
zr_weapons "1"

// Restrict

// Enable weapon restriction module, disabling this will disable weapon restriction commands.
// Default: "1"
zr_weapons_restrict "1"

// Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
// Default: "1"
zr_weapons_restrict_endequip "1"

// ZMarket

// Allow player to buy from a list of weapons in the weapons config.
// Default: "1"
zr_weapons_zmarket "1"

// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_buyzone "1"

// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_rebuy "1"

// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
// Default: "1"
zr_weapons_zmarket_rebuy_auto "1"


// ----------------------------------------------------------------------------
// Hitgroups (core)
// ----------------------------------------------------------------------------

// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
// Default: "1"
zr_hitgroups "1"


// ----------------------------------------------------------------------------
// Infect (core)
// ----------------------------------------------------------------------------

// General

// Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.
// Default: "5"
zr_infect_mzombie_ratio "5"

// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "0"

// Maximum time from the start of the round until picking the mother zombie(s).
// Default: "50.0"
zr_infect_spawntime_max "50.0"

// Minimum time from the start of the round until picking the mother zombie(s).
// Default: "30.0"
zr_infect_spawntime_min "30.0"

// Prevent a player from being chosen as mother zombie two rounds in a row.
// Default: "1"
zr_infect_consecutive_block "1"

// Force player to drop all weapons on infect, disabling this will strip weapons instead.
// Default: "1"
zr_infect_weapons_drop "1"

// Effects

// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"

// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_fireball "1"

// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_smoke "1"

// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_sparks "1"

// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
// Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"

// Emit an energy splash from player on infection.
// Default: "1"
zr_infect_esplash "1"

// Shake player's view on infect.
// Default: "1"
zr_infect_shake "1"

// Amplitude of shaking effect. [Dependency: zr_infect_shake]
// Default: "15.0"
zr_infect_shake_amp "15.0"

// Frequency of shaking effect. [Dependency: zr_infect_shake]
// Default: "1.0"
zr_infect_shake_frequency "1.0"

// Duration of shaking effect. [Dependency: zr_infect_shake]
// Default: "5.0"
zr_infect_shake_duration "5.0"


// ----------------------------------------------------------------------------
// Damage (core)
// ----------------------------------------------------------------------------

// Hitgroup damage

// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
// Default: "1"
zr_damage_hitgroups "1"

// Block Damage Types

// Block friendly fire.
// Default: "1"
zr_damage_block_ff "1"

// Block blast damage inflicted on self or teammates.
// Default: "1"
zr_damage_block_blast "1"

// Suicide Intercept

// Intercept suicide commands attempted by zombies.
// Default: "0"
zr_damage_suicide_zombie "0"

// Intercept suicide commands attempted by mother zombies.
// Default: "1"
zr_damage_suicide_mzombie "1"

// Intercept suicide commands attempted by humans.
// Default: "0"
zr_damage_suicide_human "0"

// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
// Default: "kill, spectate, jointeam, joinclass, explode"
zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode"

// Intercept suicide commands only after the first zombie has spawned.
// Default: "1"
zr_damage_suicide_after_infect "1"


// ----------------------------------------------------------------------------
// Overlays (core)
// ----------------------------------------------------------------------------

// How often to update overlays on players. [0.0 = Disabled]
// Default: "1.0"
zr_overlays_update_time "1.0"

// Minimum DirectX level allowed for overlays (mat_dxlevel).
// Default: "80"
zr_overlays_min_dxlevel "80"


// ----------------------------------------------------------------------------
// Round End (core)
// ----------------------------------------------------------------------------

// Show specified overlay to players depending on winner when the round ends.
// Default: "1"
zr_roundend_overlay "1"

// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/zombies_win"
zr_roundend_overlays_zombie "overlays/zr/zombies_win"

// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/humans_win"
zr_roundend_overlays_human "overlays/zr/humans_win"


// ----------------------------------------------------------------------------
// Account (module)
// ----------------------------------------------------------------------------

// Reset player's cash each spawn.
// Default: "1"
zr_account_cashfill "1"

// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
// Default: "12000"
zr_account_cashfill_value "12000"

// Attacker receives amount of cash equivalent to the damage that was inflicted.
// Default: "0"
zr_account_cashdmg "0"


// ----------------------------------------------------------------------------
// Visual Effects (module)
// ----------------------------------------------------------------------------

// Lightstyle

// Change lightstyle (brightness) of the map.
// Default: "0"
zr_veffects_lightstyle "0"

// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
// Default: "b"
zr_veffects_lightstyle_value "b"

// Sky

// Change map skybox.
// Default: "0"
zr_veffects_sky "0"

// Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
// Default: "sky_borealis01up.vmt"
zr_veffects_sky_path "sky_borealis01up.vmt"

// Sun

// Disable sun rendering on map.
// Default: "0"
zr_veffects_sun_disable "0"

// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.

// (UNSUPPORTED) Enable fog rendering on the map.
// Default: "0"
zr_veffects_fog "0"

// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_override "0"

// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_pcolor "255 255 255"

// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_scolor "255 255 255"

// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
// Default: "0.8"
zr_veffects_fog_density "0.8"

// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_startdist "0"

// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
// Default: "400"
zr_veffects_fog_enddist "400"

// (UNSUPPORTED) Vertical clipping plane.
// Default: "2000"
zr_veffects_fog_farz "2000"

// Ragdoll

// Remove players' ragdolls from the game after a delay.
// Default: "1"
zr_veffects_ragdoll_remove "1"

// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "-1"
zr_veffects_ragdoll_dissolve "-1"

// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
// Default: "0.5"
zr_veffects_ragdoll_delay "0.5"


// ----------------------------------------------------------------------------
// Sound Effects (module)
// ----------------------------------------------------------------------------

// Zombie Sounds

// Time between emission of a moan sound from a zombie.
// Default: "30.0"
zr_seffects_moan "30.0"

// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
// Default: "5"
zr_seffects_groan "5"

// Emit a death sound when a zombie dies.
// Default: "1"
zr_seffects_death "1"

// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
// Default: "4"
zr_seffects_command_limit "4"

// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
// Default: "10"
zr_seffects_command_timespan "10"

// Ambient Sounds

// Play an ambient sound to all players during gameplay.
// Default: "1"
zr_ambientsounds "1"

// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
// Default: "ambient/zr/zr_ambience.mp3"
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"

// Length of the ambient sound. [Dependency: zr_ambientsounds]
// Default: "60.0"
zr_ambientsounds_length "60.0"

// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
// Default: "0.8"
zr_ambientsounds_volume "0.8"


// ----------------------------------------------------------------------------
// Anti-Stick (module)
// ----------------------------------------------------------------------------

// Automatically unstick players when stuck within each others' collision hull.
// Default: "1"
zr_antistick "1"


// ----------------------------------------------------------------------------
// Spawn Protect (module)
// ----------------------------------------------------------------------------

// Player will be protected from infection when spawning into the game late.
// Default: "1"
zr_spawnprotect "1"

// Amount of time to protect player. [Dependency: zr_spawnprotect]
// Default: "10"
zr_spawnprotect_time "10"

// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
// Default: "600.0"
zr_spawnprotect_speed "600.0"

// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"
zr_spawnprotect_alpha "0"


// ----------------------------------------------------------------------------
// Respawn (module)
// ----------------------------------------------------------------------------

// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "1"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"

// Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"


// ----------------------------------------------------------------------------
// Napalm (module)
// ----------------------------------------------------------------------------

// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
// Default: "1"
zr_napalm_ignite "1"

// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
// Default: "0"
zr_napalm_douse "0"


// ----------------------------------------------------------------------------
// Jump Boost (module)
// ----------------------------------------------------------------------------

// Prevent players from using forward jump boost multipliers to bunny hop.
// Default: "1"
zr_jumpboost_bhop_protect "1"

// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
// Default: "300"
zr_jumpboost_bhop_max "300"


// ----------------------------------------------------------------------------
// Volumetric Features (module)
// ----------------------------------------------------------------------------

// Enables volumetric features.
// Default: "1"
zr_vol "1"

// How often to update player positions and trigger events, in seconds.
// Default: "1.0"
zr_vol_update_interval "1.0"

// How often to check for delayed events, in seconds. Use lower values for more precise delays.
// Default: "1.0"
zr_vol_trigger_interval "1.0"


// ----------------------------------------------------------------------------
// ZSpawn (module)
// ----------------------------------------------------------------------------

// Allow players to spawn into the game late.
// Default: "1"
zr_zspawn "1"

// Override spawn team when spawning by means of ZSpawn.
// Default: "1"
zr_zspawn_team_override "1"

// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0"
zr_zspawn_team_zombie "0"

// Block players disconnecting and rejoing the game using zspawn.
// Default: "1"
zr_zspawn_block_rejoin "1"

// Put a time limit on the use of ZSpawn.
// Default: "1"
zr_zspawn_timelimit "3"

// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"

// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"



// ----------------------------------------------------------------------------
// ZTele (module)
// ----------------------------------------------------------------------------

// Allow zombies to use ZTele.
// Default: "1"
zr_ztele_zombie "3"

// Allow humans to use ZTele before the mother zombie has spawned.
// Default: "1"
zr_ztele_human_before "3"

// Allow humans to use ZTele after the mother zombie has spawned.
// Default: "1"
zr_ztele_human_after "3"

// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
// Default: "3.0"
zr_ztele_delay_zombie "0"

// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "3.0"
zr_ztele_delay_human "0"

// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
// Default: "3"
zr_ztele_max_zombie "3"

// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "1"
zr_ztele_max_human "3"

// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
// Default: "1"
zr_ztele_autocancel "1"

// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
// Default: "20"
zr_ztele_autocancel_distance "20"


// ----------------------------------------------------------------------------
// ZHP (module)
// ----------------------------------------------------------------------------

// Allow player to toggle real HP display as a zombie.
// Default: "1"
zr_zhp "1"

// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
// Default: "1"
zr_zhp_default "1"
 

.330d

Участник
Сообщения
257
Реакции
71
sv_use_steam_voice "0"


//sm_iprangeban_add "109.61.0.0" "109.61.255.255"
hostname "Monext[Zombie Barricade v34]Unlimited ammo"
sv_password ""
sv_region 116 // The region of the world to report this server in.
sv_contact "nik4ezko@vtomske.ru" // Контактный email администратора сервера.
exec banned_user.cfg
writeid

// Настройки игры
mp_footsteps 1 // Будет ли слышно шаги ?
mp_flashlight 1 // Будут ли слепить Флеш-гранаты ?
mp_autocrosshair 0 // Что то для прицела
mp_friendlyfire 0
mp_chattime 3 // Количество секунд, которое игроки смогут чатится после окончания игры
mp_timelimit 45
mp_buytime 2 // Сколько секунд можно закупатся после начала раунда
mp_maxrounds 0
mp_winlimit 0
mp_startmoney 16000
mp_roundtime 8
mp_freezetime 5
mp_c4timer 35 // Сколько секунд будет тикать взрывчатка C4
mp_limitteams 2
mp_autoteambalance 1
mp_dynamicpricing 0

// punish
mp_tkpunish 0 // Будет ли ТимКиллер убит в сл. раунде? {0=no, 1=yes}
mp_autokick 0 // Авто кик тимкилерров
mp_spawnprotectiontime 0 // Кикнуть игроков которые стреляют своих в течении X секунд после начала раунда.
mp_hostagepenalty 4 // Терористов будет кикать если убьют более X заложников

// world
sv_gravity 750 // Гравитация мира
sv_stopspeed 75 // Плавность остановки игрока на земле
sv_maxspeed 600
sv_accelerate 5
sv_airaccelerate 1000
sv_wateraccelerate 10
sv_waterfriction 1
sv_footsteps 1 // Играть звуки ходьбы для игроков
sv_rollspeed 200
sv_rollangle 0 // Max view roll angle
sv_friction 4 // World friction.
sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis.
sv_stepsize 18
sv_backspeed 0.6 // How much to slow down backwards motion
sv_waterdist 12 // Vertical view fixup when eyes are near water plane.
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.

// rcon
sv_rcon_minfailuretime 30 // Number of seconds to track failed rcon authentications
sv_rcon_minfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned
sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication

// network
sv_unlag 1 // Enables player lag compensation
sv_maxunlag .5 // Maximum lag compensation in seconds
sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation
sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_runcmds 1
sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showplayerhitboxes 0 // Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_minrate 0 // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 30000 // Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 66 // Minimum updates per second that the server will allow
sv_maxupdaterate 66 // Maximum updates per second that the server will allow
sv_mincmdrate 66
sv_maxcmdrate 66
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 10
sv_timeout 65 // After this many seconds without a message from a client, the client is dropped
sv_visiblemaxplayers 24 // Можно сделать невидимые слоты. К примеру у вас 12 слотов, вы хотите сделать
// 2 невидимых, для этого ставим что видимых слотов будет 10, а 2ух
// как будто не будет, можно будет подсоединится к серверу набрав в консоле connect и ip сервера.
sv_pure_kick_clients 1

// queries
sv_enableoldqueries 1 // Enable support for old style (HL1) server queries
sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 // Window over which to average queries per second averages.
sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address.

// voice
sv_alltalk 1
sv_voiceenable 1
sv_voicecodec vaudio_speex // Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

// files
net_maxfilesize 63
sv_consistency 1 // Whether the server enforces file consistency for critical files
sv_allowupload 1 // Allow clients to upload customizations files
sv_allowdownload 1 // Allow clients to download files
sv_downloadurl "http://jadviga-tomashevich.narod2.ru/serv/"
// logs
log on // Enables logging to file, console, and udp < on | off >.
sv_logbans 0 // Log server bans in the server logs.
sv_log_onefile 0 // Log server information to only one file.
sv_logecho 1 // Echo log information to the console.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logfile 1 // Log server information in the log file.
sv_logsdir "logs" // Folder in the game directory where server logs will be stored.
sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

// specs/playerid
sv_specaccelerate 5
sv_specspeed 1.5
sv_specnoclip 1
mp_forcecamera 0
mp_allowspectators 1 // toggles whether the server allows spectator mode or not
mp_playerid 0 // Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_fadetoblack 0 // fade a player's screen to black when he dies

// misc
sv_maxreplay 0 // Maximum replay time in seconds
sv_pausable 0 // Is the server pausable.
sv_cheats 0 // Allow cheats on server
sv_filterban 1 // Set packet filtering by IP mode
sv_stats 1 // Собирать ли статистику нагрузки на CUP (процессор)
sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead.
mp_decals 200
fps_max 1000 // Frame rate limiter
decalfrequency 2000
r_spray_lifetime 0 // Number of rounds player sprays are visibl


sm_parachute_enabled "1"
sm_parachute_fallspeed "100"
sm_parachute_msgtype "1"
sm_parachute_cost "o"
sm_parachute_payback "75"
sm_parachute_welcome "1"
sm_parachute_roundmsg "1"


bot_quota 10
bot_join_after_player 0
bot_auto_follow 1
bot_chatter off
bot_difficulty 0
bot_quota_mode fill


sv_pure 0

exec banned_user

sm_join_sound "consnd/Monextjoin2012.mp3"




// ============================================================================
//
// ZOMBIE:RELOADED
// Plugin configuration
//
// Check the plugin configuration section in the manual for detailed info.
//
// ============================================================================

// ----------------------------------------------------------------------------
// Zombie-Related Server Variables
// ----------------------------------------------------------------------------

// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
// Default: "500"
sv_maxspeed 500

// Amount of time, in minutes, zombies have to infect all humans.
// Default: "5"
mp_roundtime 5

// Allows players to move items with their 'use' key.
// Default: "1"
sv_turbophysics 1

// Multiplier for how easy props are moved ['1' = No push]
// Default: "3"
phys_pushscale 3


phys_timescale 1


// ----------------------------------------------------------------------------
// Ammo Reserve Settings
// ----------------------------------------------------------------------------

ammo_50AE_max 1000 // deagle
ammo_762mm_max 1000 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 1000 // m249
ammo_556mm_max 1000 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 1000 // awp
ammo_9mm_max 1000 // mp5navy, tmp, glock, elite
ammo_buckshot_max 1000 // m3, xm1014
ammo_45acp_max 1000 // ump45, mac10, usp
ammo_357sig_max 1000 // P228
ammo_57mm_max 1000 // p90, fiveseven


// ----------------------------------------------------------------------------
// Notes
// ----------------------------------------------------------------------------
// All notes are generalities, exceptions will be noted in appropriate place.
// --------------------------------------------------------------------------
// * All units of time are assumed to be in seconds.
// * ...
// ----------------------------------------------------------------------------
// Format:
// <Cvar description>
// Default: "<Default value>"
// <Cvar> "<Value>"
// ----------------------------------------------------------------------------
// Description:
// "<Simple description> [<Specification> = '<Meaning>' | ...]"
// OR
// "<Simple description> [<Flag>: <Value> | ...]"
//
// Specifications:
// These are specific values that the cvar can be set to. Used to illustrate
// the scale of a cvar, min/max values, etc.
//
// Meaning:
// The description of what the specification does.
//
// Flag:
// Includes any of the following:
// * "Dependency" - Means this cvar relies on another cvar to be enabled.
// E.G. Has no effect until its dependencies are enabled.
// * "Delimiter" - Separate each item by this given character.
// * "Override" - Means this cvar overrides another if enabled.
// * "Recommended" - Means another cvar is recommended to be enabled if this
// one is.
// ...
//
// Value:
// The value of the flag. Usually a referenced cvar.


// ----------------------------------------------------------------------------
// Log (core)
// ----------------------------------------------------------------------------

// Enable logging of events in the plugin. Fatal errors are always logged.
// Default: "1"
zr_log "1"

// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
// Default: "2"
zr_log_flags "2"

// Enable module filtering. Only events from listed modules will be logged.
// Default: "0"
zr_log_module_filter "0"

// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
// Default: "1"
zr_log_ignore_console "1"

// Always log error messages no matter what logging flags or modules filters that are enabled.
// Default: "1"
zr_log_error_override "1"

// Print log events to admin chat in addition to the log file.
// Default: "0"
zr_log_print_admins "0"

// Print log events to public chat in addition to the log file.
// Default: "0"
zr_log_print_chat "0"


// ----------------------------------------------------------------------------
// Config (core)
// ----------------------------------------------------------------------------

// Path, relative to root sourcemod directory, to models config file.
// Default: "configs/zr/models.txt"
zr_config_path_models "configs/zr/models.txt"

// Path, relative to root sourcemod directory, to downloads file.
// Default: "configs/zr/downloads.txt"
zr_config_path_downloads "configs/zr/downloads.txt"

// Path, relative to root sourcemod directory, to playerclasses config file.
// Default: "configs/zr/playerclasses.txt"
zr_config_path_playerclasses "configs/zr/playerclasses.txt"

// Path, relative to root sourcemod directory, to weapons config file.
// Default: "configs/zr/weapons.txt"
zr_config_path_weapons "configs/zr/weapons.txt"

// Path, relative to root sourcemod directory, to hitgroups config file.
// Default: "configs/zr/hitgroups.txt"
zr_config_path_hitgroups "configs/zr/hitgroups.txt"


// ----------------------------------------------------------------------------
// Permission settings
// ----------------------------------------------------------------------------

// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
// -
// Default: "0"
zr_permissions_use_groups "0"

// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------

// General

// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"

// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "0"

// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"

// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"

// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"

// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"

// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"

// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"

// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"

// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "random"

// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"

// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"

// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"

// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"

// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "lmv"
zr_classes_speed_method "lmv"

// Overlay

// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"

// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"

// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "1"


// ----------------------------------------------------------------------------
// Weapons (core)
// ----------------------------------------------------------------------------

// General

// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
// Default: "1"
zr_weapons "1"

// Restrict

// Enable weapon restriction module, disabling this will disable weapon restriction commands.
// Default: "1"
zr_weapons_restrict "1"

// Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
// Default: "1"
zr_weapons_restrict_endequip "1"

// ZMarket

// Allow player to buy from a list of weapons in the weapons config.
// Default: "1"
zr_weapons_zmarket "1"

// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_buyzone "1"

// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_rebuy "1"

// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
// Default: "1"
zr_weapons_zmarket_rebuy_auto "1"


// ----------------------------------------------------------------------------
// Hitgroups (core)
// ----------------------------------------------------------------------------

// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
// Default: "1"
zr_hitgroups "1"


// ----------------------------------------------------------------------------
// Infect (core)
// ----------------------------------------------------------------------------

// General

// Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.
// Default: "5"
zr_infect_mzombie_ratio "5"

// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "0"

// Maximum time from the start of the round until picking the mother zombie(s).
// Default: "50.0"
zr_infect_spawntime_max "50.0"

// Minimum time from the start of the round until picking the mother zombie(s).
// Default: "30.0"
zr_infect_spawntime_min "30.0"

// Prevent a player from being chosen as mother zombie two rounds in a row.
// Default: "1"
zr_infect_consecutive_block "1"

// Force player to drop all weapons on infect, disabling this will strip weapons instead.
// Default: "1"
zr_infect_weapons_drop "1"

// Effects

// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"

// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_fireball "1"

// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_smoke "1"

// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_sparks "1"

// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
// Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"

// Emit an energy splash from player on infection.
// Default: "1"
zr_infect_esplash "1"

// Shake player's view on infect.
// Default: "1"
zr_infect_shake "1"

// Amplitude of shaking effect. [Dependency: zr_infect_shake]
// Default: "15.0"
zr_infect_shake_amp "15.0"

// Frequency of shaking effect. [Dependency: zr_infect_shake]
// Default: "1.0"
zr_infect_shake_frequency "1.0"

// Duration of shaking effect. [Dependency: zr_infect_shake]
// Default: "5.0"
zr_infect_shake_duration "5.0"


// ----------------------------------------------------------------------------
// Damage (core)
// ----------------------------------------------------------------------------

// Hitgroup damage

// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
// Default: "1"
zr_damage_hitgroups "1"

// Block Damage Types

// Block friendly fire.
// Default: "1"
zr_damage_block_ff "1"

// Block blast damage inflicted on self or teammates.
// Default: "1"
zr_damage_block_blast "1"

// Suicide Intercept

// Intercept suicide commands attempted by zombies.
// Default: "0"
zr_damage_suicide_zombie "0"

// Intercept suicide commands attempted by mother zombies.
// Default: "1"
zr_damage_suicide_mzombie "1"

// Intercept suicide commands attempted by humans.
// Default: "0"
zr_damage_suicide_human "0"

// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
// Default: "kill, spectate, jointeam, joinclass, explode"
zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode"

// Intercept suicide commands only after the first zombie has spawned.
// Default: "1"
zr_damage_suicide_after_infect "1"


// ----------------------------------------------------------------------------
// Overlays (core)
// ----------------------------------------------------------------------------

// How often to update overlays on players. [0.0 = Disabled]
// Default: "1.0"
zr_overlays_update_time "1.0"

// Minimum DirectX level allowed for overlays (mat_dxlevel).
// Default: "80"
zr_overlays_min_dxlevel "80"


// ----------------------------------------------------------------------------
// Round End (core)
// ----------------------------------------------------------------------------

// Show specified overlay to players depending on winner when the round ends.
// Default: "1"
zr_roundend_overlay "1"

// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/zombies_win"
zr_roundend_overlays_zombie "overlays/zr/zombies_win"

// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/humans_win"
zr_roundend_overlays_human "overlays/zr/humans_win"


// ----------------------------------------------------------------------------
// Account (module)
// ----------------------------------------------------------------------------

// Reset player's cash each spawn.
// Default: "1"
zr_account_cashfill "1"

// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
// Default: "12000"
zr_account_cashfill_value "12000"

// Attacker receives amount of cash equivalent to the damage that was inflicted.
// Default: "0"
zr_account_cashdmg "0"


// ----------------------------------------------------------------------------
// Visual Effects (module)
// ----------------------------------------------------------------------------

// Lightstyle

// Change lightstyle (brightness) of the map.
// Default: "0"
zr_veffects_lightstyle "0"

// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
// Default: "b"
zr_veffects_lightstyle_value "b"

// Sky

// Change map skybox.
// Default: "0"
zr_veffects_sky "0"

// Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
// Default: "sky_borealis01up.vmt"
zr_veffects_sky_path "sky_borealis01up.vmt"

// Sun

// Disable sun rendering on map.
// Default: "0"
zr_veffects_sun_disable "0"

// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.

// (UNSUPPORTED) Enable fog rendering on the map.
// Default: "0"
zr_veffects_fog "0"

// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_override "0"

// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_pcolor "255 255 255"

// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_scolor "255 255 255"

// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
// Default: "0.8"
zr_veffects_fog_density "0.8"

// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_startdist "0"

// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
// Default: "400"
zr_veffects_fog_enddist "400"

// (UNSUPPORTED) Vertical clipping plane.
// Default: "2000"
zr_veffects_fog_farz "2000"

// Ragdoll

// Remove players' ragdolls from the game after a delay.
// Default: "1"
zr_veffects_ragdoll_remove "1"

// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "-1"
zr_veffects_ragdoll_dissolve "-1"

// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
// Default: "0.5"
zr_veffects_ragdoll_delay "0.5"


// ----------------------------------------------------------------------------
// Sound Effects (module)
// ----------------------------------------------------------------------------

// Zombie Sounds

// Time between emission of a moan sound from a zombie.
// Default: "30.0"
zr_seffects_moan "30.0"

// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
// Default: "5"
zr_seffects_groan "5"

// Emit a death sound when a zombie dies.
// Default: "1"
zr_seffects_death "1"

// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
// Default: "4"
zr_seffects_command_limit "4"

// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
// Default: "10"
zr_seffects_command_timespan "10"

// Ambient Sounds

// Play an ambient sound to all players during gameplay.
// Default: "1"
zr_ambientsounds "1"

// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
// Default: "ambient/zr/zr_ambience.mp3"
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"

// Length of the ambient sound. [Dependency: zr_ambientsounds]
// Default: "60.0"
zr_ambientsounds_length "60.0"

// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
// Default: "0.8"
zr_ambientsounds_volume "0.8"


// ----------------------------------------------------------------------------
// Anti-Stick (module)
// ----------------------------------------------------------------------------

// Automatically unstick players when stuck within each others' collision hull.
// Default: "1"
zr_antistick "1"


// ----------------------------------------------------------------------------
// Spawn Protect (module)
// ----------------------------------------------------------------------------

// Player will be protected from infection when spawning into the game late.
// Default: "1"
zr_spawnprotect "1"

// Amount of time to protect player. [Dependency: zr_spawnprotect]
// Default: "10"
zr_spawnprotect_time "10"

// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
// Default: "600.0"
zr_spawnprotect_speed "600.0"

// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"
zr_spawnprotect_alpha "0"


// ----------------------------------------------------------------------------
// Respawn (module)
// ----------------------------------------------------------------------------

// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "1"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"

// Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"


// ----------------------------------------------------------------------------
// Napalm (module)
// ----------------------------------------------------------------------------

// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
// Default: "1"
zr_napalm_ignite "1"

// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
// Default: "0"
zr_napalm_douse "0"


// ----------------------------------------------------------------------------
// Jump Boost (module)
// ----------------------------------------------------------------------------

// Prevent players from using forward jump boost multipliers to bunny hop.
// Default: "1"
zr_jumpboost_bhop_protect "1"

// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
// Default: "300"
zr_jumpboost_bhop_max "300"


// ----------------------------------------------------------------------------
// Volumetric Features (module)
// ----------------------------------------------------------------------------

// Enables volumetric features.
// Default: "1"
zr_vol "1"

// How often to update player positions and trigger events, in seconds.
// Default: "1.0"
zr_vol_update_interval "1.0"

// How often to check for delayed events, in seconds. Use lower values for more precise delays.
// Default: "1.0"
zr_vol_trigger_interval "1.0"


// ----------------------------------------------------------------------------
// ZSpawn (module)
// ----------------------------------------------------------------------------

// Allow players to spawn into the game late.
// Default: "1"
zr_zspawn "1"

// Override spawn team when spawning by means of ZSpawn.
// Default: "1"
zr_zspawn_team_override "1"

// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0"
zr_zspawn_team_zombie "0"

// Block players disconnecting and rejoing the game using zspawn.
// Default: "1"
zr_zspawn_block_rejoin "1"

// Put a time limit on the use of ZSpawn.
// Default: "1"
zr_zspawn_timelimit "3"

// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"

// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"



// ----------------------------------------------------------------------------
// ZTele (module)
// ----------------------------------------------------------------------------

// Allow zombies to use ZTele.
// Default: "1"
zr_ztele_zombie "3"

// Allow humans to use ZTele before the mother zombie has spawned.
// Default: "1"
zr_ztele_human_before "3"

// Allow humans to use ZTele after the mother zombie has spawned.
// Default: "1"
zr_ztele_human_after "3"

// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
// Default: "3.0"
zr_ztele_delay_zombie "0"

// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "3.0"
zr_ztele_delay_human "0"

// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
// Default: "3"
zr_ztele_max_zombie "3"

// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "1"
zr_ztele_max_human "3"

// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
// Default: "1"
zr_ztele_autocancel "1"

// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
// Default: "20"
zr_ztele_autocancel_distance "20"


// ----------------------------------------------------------------------------
// ZHP (module)
// ----------------------------------------------------------------------------

// Allow player to toggle real HP display as a zombie.
// Default: "1"
zr_zhp "1"

// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
// Default: "1"
zr_zhp_default "1"


удали ваот это и попробуй
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.
 

GuSenoK

Участник
Сообщения
253
Реакции
8
Не помогло.Если ставлю параметры
sv_turbophysics 1
phys_pushscale 3
то все остается по-прежнему
---------------------------------------------------------------------------------------------------------------------------
Если ставлю sv_turbophysics меньше 0,то на "Е" предмет вообще не двигается,причём всё также отталкивается телом.

Мда,долго ещё возиться!Легче будет ромка добавь пожалуйста меня в стим nik4ezko
И на твой серв зайдем.Там тоже самое у тебя,проблема эта

Ромка,я снимать видео в ксс не умею,но вот сделал скрины. скачай архив потом на картинки нажми и быстро нажимай стрелочку листания картинок.Будет типо видео.
На этом видео показано как сильно у меня катятся предметы на "Е" мне нужно любым способом сделать предметы тяжелее на "е"

Вот ссылка для видео

http://narod.ru/disk/47494848001.4c...cf762813/видео в картинкаХ.зомби мод.rar.html
 

dnk737

Участник
Сообщения
1
Реакции
0
Народ! Помогите! Слетает физика в игре, т.е прдметы начинают плавать, летать. Что делать?
 

EPacker2

3D-моделист
Сообщения
1,040
Реакции
759
Юзай:
C-подобный:
// ----------------------------------------------------------------------------
// Настройка физики
// ----------------------------------------------------------------------------

// Разрешено ли толкать предметы?
sv_turbophysics "1"

// С какой силой будет толкать предметы?
phys_pushscale "3"

// Время движения дверей, машин, лодок и др.
phys_timescale "1.35"

sv_pushaway_force "30000"
sv_pushaway_min_player_speed "75"
sv_pushaway_max_force "1000"

phys_impactforcescale 1.0
phys_penetration_error_time 10
phys_speeds 0
phys_stressbodyweights 5.0
phys_upimpactforcescale 0.375
 

.330d

Участник
Сообщения
257
Реакции
71
Последнее редактирование:

Евгений Яринич

Участник
Сообщения
31
Реакции
2
Вот такая проблема...
И подскажите как вообще поставить zrtools
 

Вложения

  • Проблема.jpg
    Проблема.jpg
    70.4 КБ · Просмотры: 58

Slim

Участник
Сообщения
11
Реакции
0
Как ставить VIP для игрока? У меня популярный зм сервер зароботок с админок 5 тысяч, хочу еще вип продавать ? нашел строку вип но как человеку прописать?
И вот еще продаю админку но кто купил могут себя возраждать через !zadmin какой флаг за это отвечает?
 

White Wolf

🍉
Сообщения
2,382
Реакции
2,187
Люди, кто может помочь сделать доступным !zadmin только для root админов, как в меню так и в консоли.
 

IIcux

Участник
Сообщения
32
Реакции
2
Ребята,помогите разобраться! Сделал свои оверлей на победу людей и зомби. Загружаются и показываются они в конце раунда, все с этим нормально. Но есть проблема, которая очень мешает. Вместе с этими картинками появляется стандартная победная таблица. Кто знает как её убрать?

Добавлено через 17 часов 7 минут
Теперь еще и со скинами зомби возникли проблемы. Поставил новые, но при заражении сервер падает.
downloads
// ============================================================================
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zo1_win_mycss.vtf
materials/overlays/zr/zo1_win_mycss.vmt
materials/overlays/zr/hu1_win_mycss.vtf
materials/overlays/zr/hu1_win_mycss.vmt

//Nice_Ass_Zombie (maser)
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx80.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx90.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl
models/player/slow/l4d/hot_ass_zombie/slow_v2.phy
models/player/slow/l4d/hot_ass_zombie/slow_v2.sw.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.vvd

//Alimen (jump)
materials/models/player/techknow/alimen/limbs.vtf
materials/models/player/techknow/alimen/limbs.vmt
materials/models/player/techknow/alimen/limbs_n.vtf
materials/models/player/techknow/alimen/skull.vtf
materials/models/player/techknow/alimen/skull.vmt
materials/models/player/techknow/alimen/skull_n.vtf
materials/models/player/techknow/alimen/torso.vtf
materials/models/player/techknow/alimen/torso.vmt
materials/models/player/techknow/alimen/torso_n.vtf
models/player/techknow/alimen/alimen.dx80.vtx
models/player/techknow/alimen/alimen.dx90.vtx
models/player/techknow/alimen/alimen.mdl
models/player/techknow/alimen/alimen.phy
models/player/techknow/alimen/alimen.sw.vtx
models/player/techknow/alimen/alimen.vvd

//Demon (admin)
materials/models/player/techknow/demon/demon.vtf
materials/models/player/techknow/demon/demon.vmt
materials/models/player/techknow/demon/demon_n.vtf
materials/models/player/techknow/demon/eyes.vtf
materials/models/player/techknow/demon/eyes.vmt
wmaterials/models/player/techknow/demon/w-h.vtf
wmaterials/models/player/techknow/demon/w-h.vmt
wmaterials/models/player/techknow/demon/w-h_n.vtf
models/player/techknow/demon/demon.dx80.vtx
models/player/techknow/demon/demon.dx90.vtx
models/player/techknow/demon/demon.mdl
models/player/techknow/demon/demon.phy
models/player/techknow/demon/demon.sw.vtx
models/player/techknow/demon/demon.vvd

//Fallout_3 (classic)
materials/models/player/slow/fallout_3/ghoul/slow_body.vmt
materials/models/player/slow/fallout_3/ghoul/slow_body.vtf
materials/models/player/slow/fallout_3/ghoul/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/ghoul/slow.dx80.vtx
models/player/slow/fallout_3/ghoul/slow.dx90.vtx
models/player/slow/fallout_3/ghoul/slow.mdl
models/player/slow/fallout_3/ghoul/slow.phy
models/player/slow/fallout_3/ghoul/slow.sw.vtx
models/player/slow/fallout_3/ghoul/slow.vvd

//Buttmunch (speed)
materials/models/player/techknow/buttmunch/butt.vmt
materials/models/player/techknow/buttmunch/butt.vtf
materials/models/player/techknow/buttmunch/butt_n.vtf
materials/models/player/techknow/buttmunch/eyes.vmt
models/player/techknow/buttmunch/buttmunch.dx80.vtx
models/player/techknow/buttmunch/buttmunch.dx90.vtx
models/player/techknow/buttmunch/buttmunch.mdl
models/player/techknow/buttmunch/buttmunch.phy
models/player/techknow/buttmunch/buttmunch.sw.vtx
models/player/techknow/buttmunch/buttmunch.vvd

//Fatty (Tank)
materials/models/player/lextalionis/fatty/001.vmt
materials/models/player/lextalionis/fatty/001.vtf
materials/models/player/lextalionis/fatty/001_normal.vtf
models/player/lextalionis/fatty/t_phoenix.dx80.vtx
models/player/lextalionis/fatty/t_phoenix.dx90.vtx
models/player/lextalionis/fatty/t_phoenix.mdl
models/player/lextalionis/fatty/t_phoenix.phy
models/player/lextalionis/fatty/t_phoenix.sw.vtx
models/player/lextalionis/fatty/t_phoenix.vvd

models
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"Fallout_3"
{
"name" "Fallout_3"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}

"Alimen"
{
"name" "Alimen"
"path" "models/player/techknow/alimen/"
"team" "zombies"
"access" "public"
"group" ""
}

"buttmunch"
{
"name" "buttmunch"
"path" "models/player/techknow/buttmunch/"
"team" "zombies"
"access" "public"
"group" ""
}

"Fatty"
{
"name" "Fatty"
"path" "models/player/lextalionis/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}

"Nice_Ass_Zombie"
{
"name" "Nice_Ass_Zombie"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}

"Demon"
{
"name" "Demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "admins"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

playerclasses
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Классический"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "345"
"knockback" "6"
"jump_height" "1.9"
"jump_distance" "1.9"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Быстрый"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/buttmunch/buttmunch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "345"
"knockback" "6.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Прыгучий"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/alimen/alimen.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "345"
"knockback" "5.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Танк"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/lextalionis/fatty/t_phoenix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "345"
"knockback" "4.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Первый зараженный"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Первый зараженный админ"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/techknow/demon/demon.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "110"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "2"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}



Что я сделал не так?:(

С оверлеем разобрался, достаточно было выставить в server.cfg sv_nowinpanel "1".
А вот со скинами прошу помощи.
 
Последнее редактирование:

GuSenoK

Участник
Сообщения
253
Реакции
8
Ещё раз по моей проблеме подскажите по весу предметов.

// ----------------------------------------------------------------------------
// Настройка физики
// ----------------------------------------------------------------------------

// Разрешено ли толкать предметы?
sv_turbophysics "1"

// С какой силой будет толкать предметы?
phys_pushscale "3"

// Время движения дверей, машин, лодок и др.
phys_timescale "1.35"

sv_pushaway_force "30000"
sv_pushaway_min_player_speed "75"
sv_pushaway_max_force "1000"

phys_impactforcescale 1.0
phys_penetration_error_time 10
phys_speeds 0
phys_stressbodyweights 5.0
phys_upimpactforcescale 0.375

Вот Epacker2 дал настройки физики,я их вписал в server.cfg и в zombiereloaded.cfg, а толку нет.
Скажите у этих настроек оптимальные значения чтобы:
1)Предметы от пуль хорошо отлетали
2)Чтобы на "Е" было сложно толкать предмет
3)Чтобы при прикосновении с телом игрока предмет не двигался
 

MCLaren

Участник
Сообщения
31
Реакции
1
Всем Привет, кто знает как исправить следующее:

Установил Zombie: Reloaded 3.0, мод сам работает, так же сервер был скачан вот этот http://hlmod.ru/forum/gotovye-servery-dlya-igr-na-baze-srcds/4224-public-server-v34-no-steam-windows-i-linux.html. Мод работает, но при смене карты с обычной на ЗМ карту, сервер сразу же крашится, карты рабочие, на другом сервере стоят. В чем же проблема можеты быть?

Так же случайно на сервре v70, удалил папку Plugins, все восстановил, но после этого выдается в логах следующее:

L 05/09/2012 - 09:22:35: SourceMod error session started
L 05/09/2012 - 09:22:35: Info (map "ze_voodoo_islands_v8_5") (file "errors_20120509.log")
L 05/09/2012 - 09:22:35: [SM] Unable to load extension "zrtools.ext": Older Metamod version required, probably 1.4.x (10 < 14)
L 05/09/2012 - 09:22:35: [SM] Fatal error encountered parsing translation file "advcommands.phrases.txt"
L 05/09/2012 - 09:22:35: [SM] Error (line 0, column 0): Stream failed to open
L 05/09/2012 - 09:22:35: [SM] Unable to load plugin "rockthevote.smx": Could not find required plugin "mapchooser"
L 05/09/2012 - 09:22:35: [SM] Unable to load plugin "zr_GrenadeEffects.smx": Native "ZR_IsClientZombie" was not found
L 05/09/2012 - 09:22:35: [SM] Unable to load plugin "zombiereloaded.smx": Required extension "ZR Tools" file("zrtools.ext") not running
 
Последнее редактирование:

IIcux

Участник
Сообщения
32
Реакции
2
zrtools не работает, походу из-за метамода. обнови его, хотя я не знаю станет ли новый на 34 версию.
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
IIcux, в файле models.txt
должно быть у тебя в строке "name" конец файла модели без формата .mdl

Вот пример правь и смотри на свой playerclasses
models/player/slow/fallout_3/ghoul/slow.mdl
Оффтоп

"Fallout_3"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}
 

MCLaren

Участник
Сообщения
31
Реакции
1
zrtools не работает, походу из-за метамода. обнови его, хотя я не знаю станет ли новый на 34 версию.

На старой версии v34 Мод Работает, при смене карты например ze_voodoo_islands_v8_5, сервак падает, и перезагружается.

А то что скинул из логов, это на новом сервере, на v70, после удалаении папки "plugins", все плагины восстановил, и не запускается:this:
 
Сверху Снизу