Zombie:Reloaded v.3.0 Beta 2

brago

Just CS:S
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у тебя значит стоит появление 3-5 зомбов сразу

Спасибо, теперь понял что крутить надо.

А не подскажешь зависимость этого значения? Я вот ставил "1" и получалось что вообще все стали зомби сразу кроме 1. Ставил "2" - половина. То есть берется кол-во игроков, делится на это значение и получается кол-во зомби? А в том плане, когда игроков портует к зомби то например если поставить "10" (я так понимаю), то он портанет к примеру 2 зомби (20 игроков) и 8 людей.

Я вот сейчас поставил значение равное кол-ву слотов, потому что не знаю какое значение ставить.

Объясните кто-нибудь пожалуйста.
 

.330d

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Спасибо, теперь понял что крутить надо.

А не подскажешь зависимость этого значения? Я вот ставил "1" и получалось что вообще все стали зомби сразу кроме 1. Ставил "2" - половина. То есть берется кол-во игроков, делится на это значение и получается кол-во зомби? А в том плане, когда игроков портует к зомби то например если поставить "10" (я так понимаю), то он портанет к примеру 2 зомби (20 игроков) и 8 людей.

Я вот сейчас поставил значение равное кол-ву слотов, потому что не знаю какое значение ставить.

Объясните кто-нибудь пожалуйста.

Тут надо делать
кол-во слотов(игроков) например 32, ты хочешь чтобы появлялось 2 зомби делишь 32/2=16

это значение которое получил при делении и вписываешь
 

Ruslan Arzukulov

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Народ, возникла проблемма добавляю новый класс и зомби мод перестает работать...
модель загружена в папку, в models прописано...
в чем дело?

разобрался... ничего не понял... но как то сделал и теперь работает
 

msi morkva

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да но по моему это zombie riot

Добавлено через 46 секунд
Народ, возникла проблемма добавляю новый класс и зомби мод перестает работать...
модель загружена в папку, в models прописано...
в чем дело?

разобрался... ничего не понял... но как то сделал и теперь работает

выложи свой файлик сюда
 
Последнее редактирование:

GuSenoK

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Парни! Ну помогите... Мучает эта проблема уже год...
Сервер css v34, zombie reloaded от papy для v34.


Когда ставлю свои скины, сервер падает:
2/- player: UTIL_SetModel: not precached: models/player/techknow/snork/snork_fast.mdl

Сейчас покажу на примере скина Snork,на другие стандартные не смотрите:

Сами модели закинул в cstrike;

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt
models/player/zh/zh_charple001.dx80.vtx
models/player/zh/zh_charple001.dx90.vtx
models/player/zh/zh_charple001.mdl
models/player/zh/zh_charple001.phy
models/player/zh/zh_charple001.sw.vtx
models/player/zh/zh_charple001.vvd
models/player/zh/zh_corpse002.dx80.vtx
models/player/zh/zh_corpse002.dx90.vtx
models/player/zh/zh_corpse002.mdl
models/player/zh/zh_corpse002.phy
models/player/zh/zh_corpse002.sw.vtx
models/player/zh/zh_corpse002.vvd
models/player/zh/zh_zombie003.dx80.vtx
models/player/zh/zh_zombie003.dx90.vtx
models/player/zh/zh_zombie003.mdl
models/player/zh/zh_zombie003.phy
models/player/zh/zh_zombie003.sw.vtx
models/player/zh/zh_zombie003.vvd

// hellknight
models/player/ics/hellknight_red/t_guerilla.dx80.vtx
models/player/ics/hellknight_red/t_guerilla.dx90.vtx
models/player/ics/hellknight_red/t_guerilla.mdl
models/player/ics/hellknight_red/t_guerilla.phy
models/player/ics/hellknight_red/t_guerilla.sw.vtx
models/player/ics/hellknight_red/t_guerilla.vvd
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt

// Sound
sound/ambient/zr/zr_ambience.mp3

//Snork
materials/models/player/techknow/snork/boots.vmt
materials/models/player/techknow/snork/glass.vmt
materials/models/player/techknow/snork/mask.vmt
materials/models/player/techknow/snork/mask_metal.vmt
materials/models/player/techknow/snork/meat.vmt
materials/models/player/techknow/snork/snork.vmt
materials/models/player/techknow/snork/snork.vtf
materials/models/player/techknow/snork/snork_bump.vtf
materials/models/player/techknow/snork/trunk.vmt

models/player/techknow/snork/snork_fast.dx80.vtx
models/player/techknow/snork/snork_fast.dx90.vtx
models/player/techknow/snork/snork_fast.mdl
models/player/techknow/snork/snork_fast.phy
models/player/techknow/snork/snork_fast.sw.vtx
models/player/techknow/snork/snork_fast.vvd

"models"
{
"zh_charple001"
{
"name" "zh_charple001"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh_zombie003"
{
"name" "zh_zombie003"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"Snork"
{
"name" "Snork"
"path" "models/player/techknow/snork/"
"team" "zombies"
"access" "public"
"group" ""
}

"t_guerilla"
{
"name" "t_guerilla"
"path" "models/player/ics/hellknight_red/"
"team" "zombies"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "350"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"Snork"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Snork"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/snork/snork_fast.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "380"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "275"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "280"
"knockback" "2.5"
"jump_height" "0.9"
"jump_distance" "0.9"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "425"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}

Поставилось только 5 скинов. Это толстяк fatty, zombieguerilla, zombieterror_v2, chainsaw, hellknight белый. Но эти скины уже надоели, и хочется другие поставить
Сами посмотрите, вроде всё правильно прописываю, но не ставятся модели зомби, и сервер падает!
 

acik_traiks

Что нибудь напишем?)
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GuSenoK написал(а):
"Snork"
{
"name" "Snork"
"path" "models/player/techknow/snork/"
"team" "zombies"
"access" "public"
"group" ""
}
"name" тут нужно прописывать конечный файл модели без .mdl
models/player/techknow/snork/snork_fast.mdl

то есть так должно быть
"Snork"
{
"name" "snork_fast"
"path" "models/player/techknow/snork/"
"team" "zombies"
"access" "public"
"group" ""
}
Ruslan Arzukulov, вот пример выше
 

GuSenoK

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"name" тут нужно прописывать конечный файл модели без .mdl
models/player/techknow/snork/snork_fast.mdl

то есть так должно быть

ААААААААААААААААААААААААААААА :yahoo:
Я думал поле name не играет значения и туда можно писать любое имя,это только так, для себя!!!! СПА-СИ-БО!!!
Я думал пути прописаны да и всё. Ой спасибо, дорогой
 

МЯСНИК

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Как убрать !zadmin

Ребята понимаю что не в тему Но подскажите как ограничить или убрать !zadmin где редактировать файл
 

acik_traiks

Что нибудь напишем?)
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627
МЯСНИК, пробуй заказать много не возьмут может даже бесплатно

decl String:zadmin[MENU_LINE_HUGE_LENGTH];
во всех файлах inc удали эту строчку может даст что нибудь
 
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