Zombie Plague

Ядро плагина Zombie Plague 1.2.1

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1.2.1 312 0.00 звёзд 0 оценок Скачать
1.2.0 69 0.00 звёзд 0 оценок Скачать
1.1.0 77 0.00 звёзд 0 оценок Скачать
PHP:
-Version: 8.4.5 Experimental (November 13 2018)
 * Forward ZP_OnClientValidateMainMenu removed.
 * Changed system for button hooking.
 * Fix of all dropped models. (Not fall through map)
 * Airburster anim order fix.
 * Alice/tank model physics box fix. (Not fall through map)
 * Sfsniper will kill without giving exp/money/ect.
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Реакции: nikoniko2027 и PkJoker
PHP:
* Fix of translation file for custom money hud
PHP:
-Version: 8.4.3 Experimental (October 28 2018)
 * Fix of reasons for round end (Only for Linux). Windows will still have wrong reasons because of shitty FireWinCondition: "REASON INDEX" of info_map_parameters entity.
PHP:
-Version: 8.4.2 Experimental (October 27 2018)
 * Added checking to different types of knife entities.
 * Small changes in the trace system for several weapons.
 * Admin groups are work correctly now.
 * Skull1 primary attack fix.
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Реакции: nikoniko2027
PHP:
-Version: 8.4.1 Experimental (October 25 2018)
 * Fix with lasermine bumpmap.
 * Fix with OnGrenadeCreated forward.
 * Fix with sfpistol texture. 
 * Fix with flare grenade.
 * Fix with instant reloading on sfpistol.
 * Skull1 was remade to work like standart revolver. Primary button will be blocked until next update. (Until finding normal solution with revolver bug)
 * Janus1 view model fix of grenade mesh.
 * New way of round termination with map info entity. (Fix for Windows signature crashhg)
 * Include generated the .txt files with textures/sound path of models. (Can increase speed of first boot up on slow servers)
 * Added missing shoot sound for skull5 and sfsniper.
 * Added checking of sound blocks in all addons.
 * Fix with redalice & bluealice sounds.
 * Fix with janus3,janus11 missing sounds.
 * Fix of laser position for sfpistol.
 * Change exp effects for balrog1, balrog7 bullets.
 * Fix with airburster idle sound path.

-Version: 8.4.0 Experimental (October 16 2018)
 * Added +25 new CUSTOM weapons. (old remaked)
 * Fix with bazooka looping sound.
 * Fix with normal01 class.
 * Fix with log translation.
 * New gamemode of survivor (sniper).
 * Added new runcmd forward for weapons.
 * Optimizing system of precahce.
 * New 4 classes. + new 6 submodels of hands for each class and for custom weapons.
 * Fix with frags and kills in infection.
 * New forwards for creating custom weapons easier.
 * New customization with info for weapons.ini
 * Added knife menu to weapon list
 * Added skills for humans. + (Same API like for zombies)
 * Added 4 new human class with skillls.
 * Fix with weapon created forward for grenade, created new forward for grenade creating. (Flare is fixed)
 * Added menu with instant change class on infection in cvars. (zp_zombie_class_menu)
 * Added menu with instant change class on humanize in cvars. (zp_human_class_menu)
 * Arm skin model for survivor. (if someone use standart models)
 * Fix with team selecting after round start.
 * Fix with sound for some weapons.
 * Fix with invivible flying entitites shadows in flashlight.
 * Added native with connected/disconnected time which return 32bit unix time.  (Store last disconnect time into mysql/sqlite + auto fix of corrupted time , like 0)
 * Added respawn for new connected players. (respawn like on death, so it fully customize) + block of abuse of reconnect by chcking last connect time.
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Реакции: MaZa
PHP:
-Version: 8.3.2 Experimental (August 12 2018)
 * Added more flexible body/skin variable in weapons.ini for each model.
 * Particle system precache improvements.
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Реакции: TOP
PHP:
-Version: 8.3.1 Experimental (August 11 2018)
 * Lasermine not drop the healthshop anymore.
 * Fix with windows GetAttachment signature. + Regex ext required
 * Fix with team damage/trace
PHP:
-Version: 8.3.0 Experimental (August 08 2018)
 * Remove all flags. Added only admin groups support
 * New menus
 * New features for groups for each module
 * Levels access for costumes
 * Support of weapon_c4/weapon_knife_t entities
 * New lasermines based on c4 entity. (With 2 types of working (static and impulse)
 * Groups access for menus/zclass/hclass/weapons
 * New natives and updates in forwards
 * Fixes of blood position for chainsaw
 * Fixes of MaxClients
 * Native of particle able to use your position
 * Fully fixes for some weapons deploy on switch, now work for all weapons and proper animations.
 * New damage native, added knockback for chainsaw using it and fully remove SDKHook_TakeDamage
 * Many contants are transform to weapons.ini
 * Update in OnFakeTakeDamage forward
 * Damage and multiplayer features in weapons work for custom weapons like bazooka,chainsaw
 * Fix with damage functions.
 * Custom weapon standart weapon hud icons fix on drop.
 * Allow selectiong team and spectators team + fix with panorama team changing. now fully work.
 * Admin menu fix for spectators.
 * Damage on bazooka and some zombie skills decrease by distance of exp.
 * 2 new custom weapons added. (HZ & LZ)
 * Weapons names use translation.
 * Added crossbow.
 * Fix with all translations, added checking.
 * Add drop of sigranure from cstrike back. It wok better with custom viewmodels.
 * Added info cell for extraitems native.
 * Fix with zombie range class.
 * Remove holster on knife model set.
 * Added support of any items_ to weapons.ini.
 * Added defuser models back support.
 * Added jetpack on the defuser entity.
 * Fix with flying projectile entity damage on friendlyfire touch.
 * Added rest of particles in the case of missing some.
 * Added crosshair cvar for zombie.
 * Added signature for checking attachments.
 * New sound system.
 * Glow for lasermines in impulse mode.
 * Signarute for getattachment.
 * New native for weapon back entities.
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Реакции: MaZa
PHP:
-Version: 8.2.0 Experimental (Jule 30 2018)
 * Added new natives and improvements in exist forwards/natives.
 * New features in weapons.ini
 * New code fot custom weapons which custom attack.
 * Added chainsaw/bazzoka fix.
 * New effects for etherial.
 * Now materials/textures/sounds are precache from the models (.mdl) and particles (.pcf) and overlays
 * Materials fixes, reduce the mod size.
 * New registration for particles.
 * Changes in cvars for overlays.
 * New drop function, which use virtual offset, signature removed.
PHP:
-Version: 8.1.0 Experimental (Jule 22 2018)
 * Добавлена настройка длительности поднятия оружия
 * Добавлены натив времени поднятия
 * Фикс с длительностью перезарядки и скоростью атаки
 * Фикс базуки, убраны декали (Теперь не используется атака оружия)
 * Обновлен sounds.ini/weapons.ini
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