Zombie Plague

Ядро плагина Zombie Plague 1.2.1

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1.2.1 312 0.00 звёзд 0 оценок Скачать
1.2.0 69 0.00 звёзд 0 оценок Скачать
1.1.0 77 0.00 звёзд 0 оценок Скачать
PHP:
-Version: X.005 Stable (January 23 2019)
* Fix empty steam id on insertion into database
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Реакции: MaZa
PHP:
-Version: X.004 Stable (January 22 2019)
* Deploy, reload, attack can be instant
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Реакции: MaZa
PHP:
-Version: X.003(2) Stable (January 23 2019)
* Added SQL default values for all database
* Fixed deploy time for weapons
* Removed tabs from menus
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Реакции: MaZa
PHP:
-Version: X.001 Stable (January 22 2019)
 * Fix of range zombie, now it can infect even when he a single zombie and round wont over
 * Death event changed
 * Overlays will reset on death (just in case)
 * Keyvalues extractioon fixed on windows (force all translation alias to low cases)
 * Fixed with missing transtions on class menu update
 * Added cvar for stating account amount on first conenction
 * Change collision on the turret (But owner still cant damage it)
 * Round shouldn t over, if zombies will be respawn
 * Added new var which store vision var on client into database
 * Added round blast for draw (Kill zombies on draw) + new cvar with round blast time
 * Added round blast sound cvar
 * Added timer handler for soundend/soundblast
 * Fixed blaster, temperst, lightzm meterial list, because they was generated in 8.5, which had some problem in material extration
 * Database module remaked, to work with transactions, add new column and be more sutable for updates of core with adding new variables to store
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Реакции: MaZa
PHP:
-Version: X Stable (January 17 2019)
* New custom cvar system, which load cvars on plugin start. custom map config was removed
 * Add dronegun (battleroyale) addon
 * Fists and knife_ghost support in weapons.ini module. added fix of p_ models on ghost knife
 * Precaching invalid texture/sound not stop writiring file s with pathes for models and particle textures/sounds
 * Return cstrike module, fix round reason on windows
 * Round end change function
 * Added standart knifes in buymenu
 * Allow pickup knifes for all classes, like c4 fix
 * Cvars allow to make changes and apply them instantly during game, by reloading .cfg and some modules can be unload during game
 * Zombieclasses/extraitems/humanclasses/gamemodes now work throght the .ini like other modules, API is changed (More flexible to customize during gameplay)
 * String len optimization
 * Core structure changes
 * Cvars hook not work on the
 * API changes
 * Parser improved by specials separator, added string info errors, removed additional key buffers
 * Nemesis knockback now can be customize
 * Config system minor improvements
 * Addons changes
 * Added ambient sound system for gamemodes
 * Improve sound core
 * Weapon switch improve, make bowth view models invisible on pre deploy
 * Jumpboost cvar for decrasing knockback in air               
 * Sniper not drop weapon on the drop on the spawn, the ZP_GiveClientWeapon get new param for remove on drop
 * New warmpup cvars block
 * Core now is stabled
 * Menus module improved by adding key constructor.
 * Fixed problem in auto textures extractor. By atd hash map validation, generated file of chainsaw v_ was updated
 * Weapon drop changed to cstrike sig function
 * Gamodes/classes configs improved
 * Melee & fist secondary attack block because lack of cstrike hooks
 * If trapper, catch the victim, his gain some rewards in money
 * The trapping skill is changed, that you cant move during the using skill
 * Kill/suicide commands will be available if player stucked in the physics prop (not another player)
 * Gamemodes/zombieclases/humanclasses have a more customizations
 * Many cvars removed to .ini files
 * Nemesis/Survivor are removed, now you can create custom classes in .ini
 * If level system is disabled, it will still show class name and armor in dhud
 * Ammopacks removed, changed by standart money
 * API for classes are reworked
 * Zombie and human classes merged together
 * Weapon post switch improved for both classes
 * Added weapon validate forward for menu
 * Added support of multi classes in extraitems.ini to make it easiar to manitpulate instead of code
 * New forwards for all menus
 * Classes parameteters for menus, extraitems
 * Damage system reworked
 * Hitgroups system add armor parameters
 * Armor reworked for classes, no more limit
 * Added new enum structs from last dev update
 * Added unloaded compatibility
 * Added support of specators DHUD for money and player info
 * Parser improved to work directly with arraylists
 * Sound system and cvar system parsing changed, removed additional buffer arrays
 * Sound system can handle multiple same keys and will randomize block s index output  on soundkeytoindex
 * Added full support of item_kevlar, item_assaultsuit, item_heavyassaultsuit for weapons.ini
 * AntiStick collision change
 * New forwards (OnClientMoney,Level, Exp) with copypack params
 * All string quotes compytation improvement
 * New algorithm to divide multistring
 * Classes gain lifesteal (health recovery) on the kill is well
 * All SendEntData/GetEntData moved to seperate stocks
 * Zombies can reduce not only human armor, and their health is well, so lethal damage can infect similar to 0 armor!
 * Gamemodes randomize got more optimized system for randomize clients, only 2 loops for build and shuffle array , no more single random player extracting
 * Forwards moved to structs
 * Infect icon changed to cvar
 * Last human,zombie disconnect not force to restart round, force to infect/humanize other players based on current gamemode, to not stop gameplay
 * Escape feature for gamemodes (send to respawn)
 * Skill bar of duration added
 * If you reset skill ,the duration timer will stop and end forward won t called then
 * Slot for grenades are removed
 * Strcmp functions reworked
 * Weapon give function changed
 * Added support of tablet weapon
 * Clip pararemet for item_* is armor amount
 * Infection sound are getting from the zombie class now
 * Added block drop param to weapons ini (because fist can force to drop weapon even on zombies)
 * Added forward to round end
 * Database remaked, it store all changes immediately, and unload and load faster
 * Mutation Heavy class place traps which will be visible for zombies, before activation
 * Gamemode desc hint message change to dhud, + new param for gamemodes
 * Reloads of classes.ini|gamemodes.ini (except cvars) are auto restart round, to reload the variables more quickly ???
 * Added class dump command
 * Added unstuck memu (for map props)
 * Added ammopack donate menu
 * Default menus havr a access check inside callbacks
 * New gamemodes menu and class menu for admins , now only in core, because it fully dynamic
 * Added translations for reply commands
 * Gamemode names will be taken from a translation files (for menu purpose)
 * Menu constructor got a auto listener to check all callbacks
 * Added first class health multiplier in gamemodes.ini
 * Fix spotting + param in classes.ini
 * Shop history for rebuy resets only on round start after showing rebuy menu
 * Commands for admin to give money, exp, level
 * Fixed janus7 sounds in ini file
 * Added tablet to the dronegun item to place it
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Реакции: MaZa и mika
PHP:
-Version: 8.5.0  Experimental (December 12 2018)
 * Costumes added angles and positions. (menus and customization for pacific models will be later)
 * New ladder gravity reset fix, avoid problems with custom gravity resets like parachutes addons.
 * Overlay fix when player change command to spectators.
 * Update sigs/offsets for new CS:GO release. (mac64/linux64 sigs update will be in future)
PHP:
-Version: 8.4.9  Experimental (November 25 2018)
 * Fix of weapons give cause by armor fix
PHP:
-Version: 8.4.8  Experimental (November 23 2018)
 * Fix of armor on the spawn
 * Minor changes in delay counters
PHP:
-Version: 8.4.7 Experimental (November 22 2018)
 * Fix of leamp jump on the next maps
 * Fix of lasermine damage on next maps
 * Fix of jetpack on the next maps
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Реакции: Мировой
PHP:
-Version: 8.4.6 Experimental (November 22 2018)
 * Fix of CellArray overstacking, caused by ArrayList cleaning function
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