new parti = CreateEntityByName("info_particle_system");
if(paintBall > 0){
float shootPos[3];
float position[3];
float InitialAng[3];
float shootVel[3];
GetVectorAngles(shootVel, InitialAng);
GetEntPropVector(parti, Prop_Send, "m_vecOrigin", position);
TeleportEntity(parti, shootPos, InitialAng, shootVel);
DispatchKeyValue(parti, "targetname", "particles/2j.pcf");
DispatchKeyValue(parti, "parentname", "wcModel");
DispatchKeyValue(parti, "effect_name", "trail_new_002");
DispatchSpawn(parti);
AcceptEntityInput(parti, "SetParent", parti, paintBall, 0);
ActivateEntity(parti);
AcceptEntityInput(parti, "start");
}