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Я себе вчера делал нарезки и конвертировал их в 128 битрэйт всё играет. Быть может ты не правильно пути прописал или фаст дл не правильно настроил. Зайди в папку с контрой и проверь есть ли там звуки...
Я себе вчера делал нарезки и конвертировал их в 128 битрэйт всё играет. Быть может ты не правильно пути прописал или фаст дл не правильно настроил. Зайди в папку с контрой и проверь есть ли там звуки...
зайди на любой сервер, проверь играет ли там музыка, зайди в папку с игрой, открой любой трек с этого сервера в музыкальном редакторе и проверь герцовку и битрейт этого трека. И сделай у себя точно так же.
зайди на любой сервер, проверь играет ли там музыка, зайди в папку с игрой, открой любой трек с этого сервера в музыкальном редакторе и проверь герцовку и битрейт этого трека. И сделай у себя точно так же.
оригинальных звуков нет, звуки клиент вроде как скачивает, папка у клиента появляется, но в ней файл sound.cache и все... звука конца раунда из набора нет.
при каждом подключении, даже при смене карты на серваке клиент закачивает все звуки - это не есть хорошо, надо чтобы они скачались в папку а не в кеш, а лежали в папке с игрой у клиента
почему так?
Connecting to 192.168.0.101:27016...
Connected to 192.168.0.101:27016
Failed, using default cubemap 'engine/defaultcubemap'
Failed, using default cubemap 'engine/defaultcubemap'
The server is using sv_pure 0. (Enforcing consistency for select files only)
Misha Miliy подключился.
Compact freed 532480 bytes
Redownloading all lightmaps
Scoring will not start until both teams have players
Misha Miliy suicided.
Scoring will not start until both teams have players
[SM] Игрок Misha Miliy убит.
Using default binary: ./srcds_linux
Using Breakpad minidump system. Version: 3398447 AppID: 232330
Setting breakpad minidump AppID = 232330
Using breakpad crash handler
Loaded 1335 VPK file hashes from /home/user/hlds/cssource/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1335 VPK file hashes from /home/user/hlds/cssource/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1218 VPK file hashes from /home/user/hlds/cssource/hl2/hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from /home/user/hlds/cssource/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /home/user/hlds/cssource/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 446 VPK file hashes from /home/user/hlds/cssource/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /home/user/hlds/cssource/platform/platform_misc.vpk for pure server operation.
server_srv.so loaded for "Counter-Strike: Source"
Could not get IServerPluginCallbacks interface from plugin "addons/metamod/bin/server"maxplayers set to 20
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Unknown command "r_decal_cullsize"
maxplayers set to 20
ConVarRef dev_loadtime_map_start doesn't point to an existing ConVar
Network: IP 192.168.0.101, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Modifying bin/steamclient_valve.so
Setting breakpad minidump AppID = 240
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Setting breakpad minidump AppID = 232330
No account token specified; logging into anonymous game server account. (Use sv_setsteamaccount to login to a persistent account.)
L 12/23/2016 - 09:05:27: [SM] Unexpected fatal logging error (file "/home/user/hlds/cssource/cstrike/addons/sourcemod/logs/L20161223.log")
L 12/23/2016 - 09:05:27: [SM] Platform returned error: "Permission denied"
L 12/23/2016 - 09:05:27: [SM] Logging has been disabled.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Using map cycle file 'cfg/mapcycle.txt'.
Set motd from file 'cfg/motd.txt'
Set motd_text from file 'cfg/motd_text.txt'
Server logging enabled.
Server logging data to file logs/L1223007.log
L 12/23/2016 - 09:05:27: Log file started (file "logs/L1223007.log") (game "/home/user/hlds/cssource/cstrike") (version "3398447")
L 12/23/2016 - 09:05:27: server_cvar: "mp_timelimit" "20"
L 12/23/2016 - 09:05:27: server_cvar: "mp_c4timer" "35"
L 12/23/2016 - 09:05:27: server_cvar: "mp_flashlight" "1"
L 12/23/2016 - 09:05:28: server_cvar: "mp_freezetime" "1"
L 12/23/2016 - 09:05:28: server_cvar: "mp_friendlyfire" "1"
L 12/23/2016 - 09:05:28: server_cvar: "sv_tags" "friendlyfire"
L 12/23/2016 - 09:05:28: server_cvar: "sv_tags" "friendlyfire"
L 12/23/2016 - 09:05:28: server_cvar: "mp_hostagepenalty" "0"
L 12/23/2016 - 09:05:28: server_cvar: "mp_roundtime" "3"
L 12/23/2016 - 09:05:28: server_cvar: "sv_voiceenable" "0"
L 12/23/2016 - 09:05:28: server_cvar: "decalfrequency" "60"
L 12/23/2016 - 09:05:28: server_cvar: "mp_falldamage" "on"
L 12/23/2016 - 09:05:28: server_cvar: "sv_cheats" "off"
--------------------------------------------------------
sv_pure set to 2.
Note: Waiting for the next changelevel to apply the current value.
--------------------------------------------------------
Server is hibernating
L 12/23/2016 - 09:05:28: World triggered "Round_Start"
L 12/23/2016 - 09:05:28: server_cvar: "sm_nextmap" "aim_bliv"
Could not establish connection to Steam servers. (Result = 3)
Could not establish connection to Steam servers. (Result = 3)
L 12/23/2016 - 09:05:33: server_cvar: "sm_nextmap" "2000"
L 12/23/2016 - 09:05:50: "Misha Miliy<2><[U:1:1839030104]><>" connected, address "192.168.1.155:27005"
Client "Misha Miliy" connected (192.168.1.155:27005).
Server waking up from hibernation
Connection to Steam servers successful.
Public IP is 0.0.0.0.
Assigned anonymous gameserver Steam ID [A:1:0:0].
L 12/23/2016 - 09:05:50: "Misha Miliy<2><[U:1:1839030104]><>" STEAM USERID validated
L 12/23/2016 - 09:05:51: World triggered "Round_Start"
L 12/23/2016 - 09:05:51: "Misha Miliy<2><[U:1:1839030104]><>" entered the game
L 12/23/2016 - 09:05:58: "Misha Miliy<2><[U:1:1839030104]><Unassigned>" joined team "TERRORIST"
Game will not start until both teams have players.
L 12/23/2016 - 09:06:04: "Misha Miliy<2><[U:1:1839030104]><TERRORIST>" committed suicide with "world"
Game will not start until both teams have players.
L 12/23/2016 - 09:06:04: World triggered "Round_Draw" (CT "0") (T "0")
L 12/23/2016 - 09:06:04: Team "CT" scored "0" with "0" players
L 12/23/2016 - 09:06:04: Team "TERRORIST" scored "0" with "1" players
L 12/23/2016 - 09:06:04: World triggered "Round_End"
L 12/23/2016 - 09:06:10: World triggered "Round_Start"
L 12/23/2016 - 09:06:11: "Misha Miliy<2><[U:1:1839030104]><TERRORIST>" committed suicide with "world"
Game will not start until both teams have players.
L 12/23/2016 - 09:06:11: World triggered "Round_Draw" (CT "0") (T "0")
L 12/23/2016 - 09:06:11: Team "CT" scored "0" with "0" players
L 12/23/2016 - 09:06:11: Team "TERRORIST" scored "0" with "1" players
L 12/23/2016 - 09:06:11: World triggered "Round_End"
L 12/23/2016 - 09:06:17: World triggered "Round_Start"
L 12/23/2016 - 09:06:19: "Misha Miliy<2><[U:1:1839030104]><TERRORIST>" disconnected (reason "Disconnect by user.")
Game will not start until both teams have players.
L 12/23/2016 - 09:06:19: World triggered "Round_Draw" (CT "0") (T "0")
L 12/23/2016 - 09:06:19: Team "CT" scored "0" with "0" players
L 12/23/2016 - 09:06:19: Team "TERRORIST" scored "0" with "0" players
L 12/23/2016 - 09:06:19: World triggered "Round_End"
Dropped Misha Miliy from server (Disconnect by user.)
Server is hibernating
L 12/23/2016 - 09:06:19: "Misha Miliy<3><[U:1:1839030104]><>" connected, address "192.168.1.155:27005"
Client "Misha Miliy" connected (192.168.1.155:27005).
Server waking up from hibernation
L 12/23/2016 - 09:06:19: "Misha Miliy<3><[U:1:1839030104]><>" STEAM USERID validated
L 12/23/2016 - 09:06:20: "Misha Miliy<3><[U:1:1839030104]><>" entered the game
L 12/23/2016 - 09:06:22: "Misha Miliy<3><[U:1:1839030104]><Unassigned>" joined team "TERRORIST"
Game will not start until both teams have players.
L 12/23/2016 - 09:06:25: World triggered "Round_Start"
L 12/23/2016 - 09:06:26: "Misha Miliy<3><[U:1:1839030104]><TERRORIST>" committed suicide with "world"
Game will not start until both teams have players.
L 12/23/2016 - 09:06:26: World triggered "Round_Draw" (CT "0") (T "0")
L 12/23/2016 - 09:06:26: Team "CT" scored "0" with "0" players
L 12/23/2016 - 09:06:26: Team "TERRORIST" scored "0" with "1" players
L 12/23/2016 - 09:06:26: World triggered "Round_End"
L 12/23/2016 - 09:06:32: World triggered "Round_Start"
// This file was auto-generated by SourceMod (v1.8.0.5961)
// ConVars for plugin "RoundEndSound.smx"
// If enabled, clients will be able to modify their ability to hear sounds. 0=Disable
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_client "0"
// If enabled, all sounds will be played in spite of the winner team
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_commonsounds "0"
// Announcement to a player in 20 sec. after his connecting
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_playerconnectannounce "1"
// If enabled, the sounds will be played randomly. If disabled the sounds will be played in a queue
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_randomsound "0"
// Announcement at every round end
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_roundendannounce "0"
// Announcement at every round start
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_roundstartannounce "0"
// Path to the sound list
// -
// Default: "addons/sourcemod/configs/res_list.cfg"
sm_res_soundslist "addons/sourcemod/configs/res_list.cfg"
Северный МиIIIка killed Господин Ведущий with usp.
MP3 initialized with no sound cache, this may cause janking. [ newyear\14.mp3 ]
Failed to create decoder for MP3 [ newyear\14.mp3 ]
MP3 initialized with no sound cache, this may cause janking. [ newyear\14.mp3 ]
Failed to create decoder for MP3 [ newyear\14.mp3 ]
*** Invalid sample rate (0) for sound 'newyear\14.mp3'.
Плагин не работает! Через папку sound не работает только через папку music, а через папку music проигрывается музыка вместе со стандартной из ксго и то на несколько секунд!
Скиньте ссылку на рабочий плагин чтобы звуки проигрывались через папку sound!
Для CSGO!
Да но без САУНД! а так плагин дно(((( к сожалению ! пути нужно прописывать к каждой песне и еще пользователь не обновил кеш ничего звучать не будет! пользуюсь абнер! прописал путь до папки и все!! само все работает) + если там сделают еще и регулятор громкости то этот можно хоронить