PHP:-Version: X.024 Stable (June 21 2019) * All weapons fix (ZP_SequenceDuration removed because of the xmm reg on windows) * Fix with costumes on loading when it disabled * Balrog11 fix model
PHP:-Version: X.023 Stable (June 20 2019) * Added proper solid check for mines and airdrop emitter * Fix with costumes selection when costumes are disabled * Improved dropping on weapon give * Windows not supported officially now (Preferably use Linux due to issues on Windows) * Showing armor bug fix
PHP:-Version: X.022 Stable (June 17 2019) * Fix of outranged value for janus-11 spread * Added ptah link for windows * Turret upgrade fix with stuck inside when model changed * Fix with grenade list array * Replaced channel from static to weapon for weapons idle sounds * Frezee time added randomizing for optimisation
PHP:-Version: X.021 Stable (June 16 2019) * Animation native replaced by stock, signature removed * Sfpistol sound fix
PHP:-Version: X.020 Stable (June 16 2019) * Fix of invalid addresses for Windows in present gamedata * Added button to remove the costume
PHP:-Version: X.019 Stable (June 16 2019) * Airburster end attack fix * Deploy animatition fix * Sky cvar fix * Fire will be extinguish on antidot * Set Animation for players fix by adding sig * Fix with back weapon models on spectator team change * Fix with remove all weapons function * Add option to load/unload all addons * Map load native * Added shield and mp5sd and bumbmine * Add missing sounds for armor * Add support of any weapons for any future updates * Added dynamic loading ini configs for any maps or map prefixes * Replace all GetEntData* by GetEntProp* * Fix with animation enums * Added PTah extension function, now core able to spawn any weapons * Weapons entities names removed, defindex used instead * FireBullets work from PTah on windows and linux normally * Levelsystem config load faster , string converting removed * New config module load types * Fix chainsaw particle effect * Added new tranlations * Fixed some russian translation * UseOutput replaced by separate hooks * Damage fix for some addons, ZP_TakeDamage was returned * Fix with sdktools missing include * Lasermines touchOutput replaced by hook * HUD bar replaced by progress bar for skill system * Added optional solidicity to lasermines (with new TR_EnumerateEntitiesHull's) * Improved block of secondary attack on all melee and fists weapons * Fix with lasermine damage function (replaced by delay) * New sfsniper viewmodel to avoid quick reload with fast re-deploy * Added invisible hands (subbody) for grenade and claws on invible class when invis is active * Shield can be dropped * Added support of shield's custom weaponmodels (on the players back) * Fix parenting of the health sprite * Shield become unbreakable * Shield will bounce grenade on attack * Added shield multiplayer for hitgroups.ini * Added drill draw animation into code to avoid bug * Fix with toss which can crash [CS_WeaponDrop] * Default weapon cvar load on map start, compability with config constructor * Fix with idle sounds for 10 weapon models and moved them into code * Fix some weapon pisitions thanks to 'Crazy Boy' for help * Added progress bar for jetpack * New etherial, sfsniper, sfpistol, balrog3, sgdrill, skull1, airburster, M134 code (fully custom weapons now) * Breachcharge will drop on the death * Added armor info into damage message if armor > 0 * Added new languages in translation file * Added presents addon which work on maps with nav files * Added glowing for cases in presents and airdrop addon, each box have unique color * Class invisible will increase it's alpha while moving fast * Trap fix, will be visible for human while it activate * Added zoom for sfsniper * Fist are fully custom weapon to avoid bugs with force drop + added balrog9 sounds to fists * Stamper coffin will slow humans in radius * Coffin will play idle sound * Fix damage for lasermine and turrets * Removed snd_setsoundparam because Valve delete it * Changed burn slow code by stamina thing * Knockback system can be replaced by stamina slowdown feature * Added donate command for normal players. Works similar to menu. * Added janus activate info message * All code refactoring * Fix with inferno death icon * Fix footsteps sounds on none movetype * Added turrets upgrade and knockback rework + new upgrade sounds * Added grenade modes (6 different modes using with R to switch) * Fix flare model * Added toolbox model for turret * New install system for turret, second button used to rotate turret * Added gibs for turret * New forward post weapon drop * Remove mine exp damage * Instalation impromements for mines and airdrop * Pickups turret and mine fix when owner changed class and try to pickup it * Added decals after turret shots * Added grenade mode info * Damage system changes * Make laucnher position higher for turret * Fix with rocket submodel switch after rocket launch for turret * 99% of extraitems move to equipment slot * zombie and human classes & costumes store by strings in database * Huge database changes * Database will drop columns which not used and can update any column if it will be changed in future without workaround with db on SQLlite and Mysql * Added new auto-buy menu for weapons which need to be customize by player + save into db * Fix of empty cases work correct in some cases * Add redirection case to equipment from extraintems * C4 give removed by cvarlock * Lasermine save hp for repickup * Turret layer fix for after fire sequence * Turret added rotate sound * Added knockback for lasermine in impulse mode * Added turret rotate info and menu info message * Added turret control menu on R button * Turret rotation become smooth, fix of NPCSTATE prop which cause rewrite removed * Add spawn hull check * Turret think and trasmit hooks become fully separate * New jetpack (more balanced one) * Similar soundhooks for grenade replaced by forward * Remove player anim for airdrop weapon * Added control menu for turret on F3
PHP:-Version: X.018 Stable (May 04 2018) * New rebuy menu * Fix with crash because of extraparticlestable
PHP:-Version: X.017 Stable (May 03 2019) * Fix airdrop randomize which was block to debug * Added dhook comp with non-detour version * Detour's have own macros in zp_core.sp
PHP:-Version: X.016 Stable (March 19 2019) * Heavy class trap entity improved * Smoker, attached gas effect was remaked, now it will attach to pos of spawn * New team check * #emit removed * Sfpistol model and shoot fix * Drop dynamic stock improved * Airdrop minor fixes with collision * Fix self damage for turret and others * ZP_TakeDamage removed, point_hurt used instead * Damage system changes * Turret got a knockback, but client not more gain money for damage appilied by them to victims (from mines is well) * All custom damage now applied using point_hurt * Improved Damage module * Turret will attack NPC and chickens * Turret rockets fix, added random skins * Rockets are removed by bodygroup on turrets * Airdrop some kill timers replace by inputs * Increase def size of muzzle name using by native system up to 64 * Turret invalid sound fix * Rockets spawn on fixed pos, because layers sometimes return invalid attachment * When safe is open, it will spawn bag which will drop weapons on E (+use) * New translate for bag info * Airdrop will print lnfo only for humans * Lasermine dropped model attachment changes for gibs * Helicopter changes (now door should be expload only to open if) * Helicopter drop many different cases * Safe body (which is open) can be destoyed on +use to avoid problems with PVS * Trains entity removed for drops, helicpter spawn phys entities * Phys effect fix * Fix reload for all full custom weapons (they used custom reload system) * Fix sound for sfpistol * Fix reload animations for custom weapons with custom reloading (near 7-8 addons) * M32 full custom reloading added * WeaponRunCmd will start calling after WeaponHolster & WeaponHolsterDeployPost, to avoid problems in hooks * Line of sigth sig block , for ze maps triggers, thanks to SHUFFEN.jp * Particles fix should work on PVS block on windows, new DHOOK required * Particles will work on first download * Fix with buy ammo * All TE_DispatchEffect were replaced by info particle system entities * Holster fix * F18 bomber will drop bomb like a projectile object * Added custom idle modules for some weapons, so idle state works perfect on full custom weapons * Custom reloading act naturally + reload will execute automatically on 0 clip * Added shell particles into the weapon module, in weapons .ini and also integrate into some fully custom weapons * Add new native ZP_ResetSequence * New fire bullets effect for fully custom weapons * Added player animation stock in classes.inc * Added player animations for fully custom weapons * Tools module changes * Added ZP_FireBullets native which works on Linux only * Added zoom for m32, balrog7, balrog3, skull11 on second button * Added empty clip sound for some custom weapons * All weapons models was updated. Thanks to eminem * Added new 2 natives which works with sequences * Many custom animation delays are get from sequence durating, so many macroses in custom weapons removed * Range and grenade infect function not will work if trace are blocked by any brash * Unstuck fix * Fix knife emilation by adding hull intersection function * All tracer functions improved * New airburster * New flare and lasermine and tablet model * New weapon sfmg, big hammer, sfsword, skullaxe * Now players can drop knifes and grenades on G * If player drop his knife, he will get fists
PHP:-Version: X.015 Stable (April 02 2019) * Knockback fix * Sound helicopter, turret fix * Added new particles tracers for turret, etherial, janus7, sfpistol * Improve some valid checkers for entities * Added new stocks for creating tracers (for weapons) (thanks Phoenix) * Improve transmit hooks * Fix collision for turrets * New physics for turrets * Drill increase damage ;) * Helicoper improvements, collisions improved, drop position, model rework * Turret owner damage * New natives * New UTILs library * Remove hud limits for clip/ammo * New native to find player collision with solid sphere (FindPlayerInSphere) * New natives for sound library, option to play sound by key without extraction of string * New watercannon effect * New effect for plasma * New effect for janus7 * New trails for rockets, and many other staff * New expsosion effects * Stamper improved coffin skill * Tracers are use world trace now * Lasermines reworked * New effect for jetpack * Jumpbomb create phys force for props * Airdrop addons fix for helicopter * New effects for cannon, balrog * All weapons data props was fixed * Cannon will ignite the victims by touch * Janus7 knockback in second mode removed * Many weapons view models fixed muzzle flash * Added custom particles effects for muzzle flash * Fix janus1, blaster, tempest, sfpistol models * Plasmagun got bubble effect * New tablet models for turret (buildplan) * ZP_IsPlayerHasWeapon will return weapon index, instead of true/false * Airdrop on next round will be reset, in case if random human got it again