Zombie Plague

Ядро плагина Zombie Plague 1.2.1

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1.2.1 311 0.00 звёзд 0 оценок Скачать
1.2.0 67 0.00 звёзд 0 оценок Скачать
1.1.0 76 0.00 звёзд 0 оценок Скачать
PHP:
-Version: X.024 Stable (June 21 2019)
 * All weapons fix (ZP_SequenceDuration removed because of the xmm reg on windows)
 * Fix with costumes on loading when it disabled
 * Balrog11 fix model
PHP:
-Version: X.023 Stable (June 20 2019)
 * Added proper solid check for mines and airdrop emitter
 * Fix with costumes selection when costumes are disabled
 * Improved dropping on weapon give
 * Windows not supported officially now (Preferably use Linux due to issues on Windows)
 * Showing armor bug fix
PHP:
-Version: X.022 Stable (June 17 2019)
 * Fix of outranged value for janus-11 spread
 * Added ptah link for windows
 * Turret upgrade fix with stuck inside when model changed
 * Fix with grenade list array
 * Replaced channel from static to weapon for weapons idle sounds
 * Frezee time added randomizing for optimisation
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Реакции: kilroy
PHP:
-Version: X.021 Stable (June 16 2019)
 * Animation native replaced by stock, signature removed
 * Sfpistol sound fix
PHP:
-Version: X.020 Stable (June 16 2019)
 * Fix of invalid addresses for Windows in present gamedata
 * Added button to remove the costume
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Реакции: Sleep
PHP:
-Version: X.019 Stable (June 16 2019)
 * Airburster end attack fix
 * Deploy animatition fix
 * Sky cvar fix
 * Fire will be extinguish on antidot 
 * Set Animation for players fix by adding sig
 * Fix with back weapon models on spectator team change
 * Fix with remove all weapons function 
 * Add option to load/unload all addons
 * Map load native
 * Added shield and mp5sd and bumbmine
 * Add missing sounds for armor
 * Add support of any weapons for any future updates
 * Added dynamic loading ini configs for any maps or map prefixes
 * Replace all GetEntData* by GetEntProp*
 * Fix with animation enums
 * Added PTah extension function, now core able to spawn any weapons
 * Weapons entities names removed, defindex used instead
 * FireBullets work from PTah on windows and linux normally
 * Levelsystem config load faster , string converting removed
 * New config module load types
 * Fix chainsaw particle effect
 * Added new tranlations 
 * Fixed some russian translation
 * UseOutput replaced by separate hooks
 * Damage fix for some addons, ZP_TakeDamage was returned
 * Fix with sdktools missing include
 * Lasermines touchOutput replaced by hook
 * HUD bar replaced by progress bar for skill system
 * Added optional solidicity to lasermines (with new TR_EnumerateEntitiesHull's)
 * Improved block of secondary attack on all melee and fists weapons
 * Fix with lasermine damage function (replaced by delay)
 * New sfsniper viewmodel to avoid quick reload with fast re-deploy
 * Added invisible hands (subbody) for grenade and claws on invible class when invis is active
 * Shield can be dropped
 * Added support of shield's custom weaponmodels (on the players back)
 * Fix parenting of the health sprite
 * Shield become unbreakable
 * Shield will bounce grenade on attack
 * Added shield multiplayer for hitgroups.ini
 * Added drill draw animation into code to avoid bug
 * Fix with toss which can crash [CS_WeaponDrop]
 * Default weapon cvar load on map start, compability with config constructor
 * Fix with idle sounds for 10 weapon models and moved them into code
 * Fix some weapon pisitions thanks to 'Crazy Boy' for help
 * Added progress bar for jetpack 
 * New etherial, sfsniper, sfpistol, balrog3, sgdrill, skull1, airburster, M134 code (fully custom weapons now)
 * Breachcharge will drop on the death
 * Added armor info into damage message if armor > 0 
 * Added new languages in translation file
 * Added presents addon which work on maps with nav files
 * Added glowing for cases in presents and airdrop addon, each box have unique color
 * Class invisible will increase it's alpha while moving fast
 * Trap fix, will be visible for human while it activate
 * Added zoom for sfsniper
 * Fist are fully custom weapon to avoid bugs with force drop + added balrog9 sounds to fists
 * Stamper coffin will slow humans in radius
 * Coffin will play idle sound
 * Fix damage for lasermine and turrets
 * Removed snd_setsoundparam because Valve delete it
 * Changed burn slow code by stamina thing
 * Knockback system can be replaced by stamina slowdown feature
 * Added donate command for normal players. Works similar to menu.
 * Added janus activate info message
 * All code refactoring
 * Fix with inferno death icon
 * Fix footsteps sounds on none movetype
 * Added turrets upgrade and knockback rework + new upgrade sounds
 * Added grenade modes (6 different modes using with R to switch)
 * Fix flare model
 * Added toolbox model for turret
 * New install system for turret, second button used to rotate turret
 * Added gibs for turret
 * New forward post weapon drop
 * Remove mine exp damage
 * Instalation impromements for mines and airdrop
 * Pickups turret and mine fix when owner changed class and try to pickup it
 * Added decals after turret shots
 * Added grenade mode info
 * Damage system changes 
 * Make laucnher position higher for turret
 * Fix with rocket submodel switch after rocket launch for turret
 * 99% of extraitems move to equipment slot 
 * zombie and human classes & costumes store by strings in database 
 * Huge database changes
 * Database will drop columns which not used and can update any column if it will be changed in future without workaround with db on SQLlite and Mysql
 * Added new auto-buy menu for weapons which need to be customize by player + save into db
 * Fix of empty cases work correct in some cases 
 * Add redirection case to equipment from extraintems
 * C4 give removed by cvarlock
 * Lasermine save hp for repickup
 * Turret layer fix for after fire sequence
 * Turret added rotate sound
 * Added knockback for lasermine in impulse mode
 * Added turret rotate info and menu info message
 * Added turret control menu on R button
 * Turret rotation become smooth, fix of NPCSTATE prop which cause rewrite removed
 * Add spawn hull check
 * Turret think and trasmit hooks become fully separate
 * New jetpack (more balanced one)
 * Similar soundhooks for grenade replaced by forward
 * Remove player anim for airdrop weapon
 * Added control menu for turret on F3
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Реакции: MaZa, Designed и Rabb1t
PHP:
-Version: X.018 Stable (May 04 2018)
 * New rebuy menu 
 * Fix with crash because of extraparticlestable
PHP:
-Version: X.017 Stable (May 03 2019)
 * Fix airdrop randomize which was block to debug
 * Added dhook comp with non-detour version
 * Detour's have own macros in zp_core.sp
PHP:
-Version: X.016 Stable (March 19 2019)
 * Heavy class trap entity improved
 * Smoker, attached gas effect was remaked, now it will attach to pos of spawn
 * New team check
 * #emit removed
 * Sfpistol model and shoot fix
 * Drop dynamic stock improved
 * Airdrop minor fixes with collision
 * Fix self damage for turret and others
 * ZP_TakeDamage removed, point_hurt used instead
 * Damage system changes
 * Turret got a knockback, but client not more gain money for damage appilied by them to victims (from mines is well)
 * All custom damage now applied using point_hurt
 * Improved Damage module
 * Turret will attack NPC and chickens
 * Turret rockets fix, added random skins
 * Rockets are removed by bodygroup on turrets
 * Airdrop some kill timers replace by inputs
 * Increase def size of muzzle name using by native system up to 64
 * Turret invalid sound fix
 * Rockets spawn on fixed pos, because layers sometimes return invalid attachment
 * When safe is open, it will spawn bag which will drop weapons on E (+use)
 * New translate for bag info
 * Airdrop will print lnfo only for humans
 * Lasermine dropped model attachment changes for gibs
 * Helicopter changes (now door should be expload only to open if)
 * Helicopter drop many different cases
 * Safe body (which is open) can be destoyed on +use to avoid problems with PVS
 * Trains entity removed for drops, helicpter spawn phys entities
 * Phys effect fix
 * Fix reload for all full custom weapons (they used custom reload system)
 * Fix sound for sfpistol
 * Fix reload animations for custom weapons with custom reloading (near 7-8 addons)
 * M32 full custom reloading added
 * WeaponRunCmd will start calling after WeaponHolster & WeaponHolsterDeployPost, to avoid problems in hooks
 * Line of sigth sig block , for ze maps triggers, thanks to SHUFFEN.jp
 * Particles fix should work on PVS block on windows, new DHOOK required
 * Particles will work on first download
 * Fix with buy ammo
 * All TE_DispatchEffect were replaced by info particle system entities
 * Holster fix
 * F18 bomber will drop bomb like a projectile object
 * Added custom idle modules for some weapons, so idle state works perfect on full custom weapons
 * Custom reloading act naturally + reload will execute automatically on 0 clip
 * Added shell particles into the weapon module, in weapons .ini and also integrate into some fully custom weapons
 * Add new native ZP_ResetSequence
 * New fire bullets effect for fully custom weapons
 * Added player animation stock in classes.inc
 * Added player animations for fully custom weapons
 * Tools module changes
 * Added ZP_FireBullets native which works on Linux only
 * Added zoom for m32, balrog7, balrog3, skull11 on second button
 * Added empty clip sound for some custom weapons
 * All weapons models was updated. Thanks to eminem
 * Added new 2 natives which works with sequences
 * Many custom animation delays are get from sequence durating, so many macroses in custom weapons removed
 * Range and grenade infect function not will work if trace are blocked by any brash
 * Unstuck fix
 * Fix knife emilation by adding hull intersection function
 * All tracer functions improved
 * New airburster
 * New flare and lasermine and tablet model
 * New weapon sfmg, big hammer, sfsword, skullaxe
 * Now players can drop knifes and grenades on G
 * If player drop his knife, he will get fists
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Реакции: WanekWest, Rabb1t и MaZa
PHP:
-Version: X.015 Stable (April 02 2019)
 * Knockback fix
 * Sound helicopter, turret fix
 * Added new particles tracers for turret, etherial, janus7, sfpistol
 * Improve some valid checkers for entities
 * Added new stocks for creating tracers (for weapons) (thanks Phoenix)
 * Improve transmit hooks
 * Fix collision for turrets
 * New physics for turrets
 * Drill increase damage ;)
 * Helicoper improvements, collisions improved, drop position, model rework
 * Turret owner damage
 * New natives
 * New UTILs library
 * Remove hud limits for clip/ammo
 * New native to find player collision with solid sphere (FindPlayerInSphere)
 * New natives for sound library, option to play sound by key without extraction of string
 * New watercannon effect
 * New effect for plasma
 * New effect for janus7
 * New trails for rockets, and many other staff
 * New expsosion effects
 * Stamper improved coffin skill
 * Tracers are use world trace now
 * Lasermines reworked
 * New effect for jetpack
 * Jumpbomb create phys force for props
 * Airdrop addons fix for helicopter
 * New effects for cannon, balrog
 * All weapons data props was fixed
 * Cannon will ignite the victims by touch
 * Janus7 knockback in second mode removed
 * Many weapons view models fixed muzzle flash
 * Added custom particles effects for muzzle flash
 * Fix janus1, blaster, tempest, sfpistol models
 * Plasmagun got bubble effect
 * New tablet models for turret (buildplan)
 * ZP_IsPlayerHasWeapon will return weapon index, instead of true/false
 * Airdrop on next round will be reset, in case if random human got it again
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Реакции: MaZa и Rabb1t
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